๐Ÿ“‘Change-log

Here you can find the change logs for the different updates regarding the config files.

2.3.5-SNAPSHOT
language.yml
CUSTOM-PLAYER-LADDER:
  CANT-OPEN-EDITOR: "<red>You cannot open the custom kit editor right now."
  INCORRECTLY-FORMATTED-DISABLED-ITEM: "<red>Incorrectly formatted disabled item: %item%"
  PLAYER-CANT-USE-ITEM: "<red>You cannot use this item in your kit."
  CANT-ENABLE: "<red>You have to set the inventory, settings and match types before you can enable your ladder."
  SELECT-EFFECT: "<yellow>You selected the <red>%effect% <yellow>effect."
  SET-EFFECT: "<yellow>You successfully set the <red>%effect% %amplifier% <yellow>effect for <red>%time%<yellow>."
  CLEAR-EFFECTS: "<yellow>You successfully cleared all the effects."
  INCOMPATIBLE-ENCHANT: "<red>You cannot enchant this item with <yellow>%enchant% <red>enchantment."
  CONFLICTING-ENCHANT: "<red>You cannot enchant this item with <yellow>%enchant% <red>enchantment, because it conflicts with <yellow>%conflict% <red>enchantment."
  SELECT-ENCHANT: "<yellow>You selected the <red>%enchant% <yellow>enchantment."
  CLEAR-ENCHANTS: "<yellow>You successfully cleared all the enchantments."
  SET-ENCHANT: "<yellow>You successfully set the <red>%enchant% %level% <yellow>enchantment."
  CANT-EDIT-ENABLED:
    INVENTORY: "<red>You can't edit your kit's inventory while the ladder is enabled."
    SETTINGS: "<red>You can't edit your kit's settings while the ladder is enabled."
  NO-PERMISSION:
    ENCHANT: "<red>You don't have permission to enchant items."
    EFFECTS: "<red>You don't have permission to use effects."
    SETTING-SET: "<red>You don't have permission."
    MATCH-TYPE-SET: "<red>You don't have permission."
  PARTY-FFA-NOT-SUPPORTED: "<red>Party FFA is not supported in this ladder type.
config.yml
#
# Custom Player Kit
CUSTOM-KIT:
  BASE-NAME: "CustomLadder"
  CONFLICTING-ENCHANTS:
    ENABLED: false
  DISABLED-ENCHANTS:
    - "LOOT_BONUS_MOBS"
  DISABLED-ITEMS:
    - "DIAMOND_SWORD"
    - "SAND::1"
  DISABLED-EFFECTS:
    - "REGENERATION"
  DEFAULT:
    SETTINGS:
      REGENERATION: true
      HUNGER: true
      BUILD: true
      ROUNDS: 1
      HITDELAY: 20
      EP_COOLDOWN: 13
      GA_COOLDOWN: 5
    MATCH-TYPES: # Options: DUEL, PARTY_FFA, PARTY_SPLIT, PARTY_VS_PARTY
      - "DUEL
guis.yml (1.8.8)
GUIS:
  KIT-EDITOR:
    EDITOR-MENU:
      TITLE: "&6&lSelect what to edit"
      ICONS:
        PREMADE-LADDER:
          NAME: "&6&lPremade Ladder"
          MATERIAL: GOLD_SWORD
          LORE:
            - "&8&m------------------------"
            - "&7Click here to edit a &6premade"
            - "&7ladder."
            - "&8&m------------------------"
        PLAYER-LADDER:
          NAME: "&a&lOwn Ladder"
          MATERIAL: FIREBALL
          LORE:
            - "&8&m------------------------"
            - "&7Click here to edit your &aown"
            - "&7ladder."
            - "&8&m------------------------"
    PLAYER-LADDER:
      MAIN-MENU:
        TITLE: "&8Editing your custom ladder"
        ICONS:
          BACK-TO-SELECTOR:
            NAME: "&cBack to selector"
            MATERIAL: ARROW
          FILLER-ITEM:
            MATERIAL: STAINED_GLASS_PANE
            DAMAGE: 15
          EDITOR:
            NAME: "&aEdit your ladder"
            MATERIAL: BOOK
            LORE:
              - "&8&m------------------------"
              - "&7Click here to edit your"
              - "&7ladder's inventory."
              - "&8&m------------------------"
          STATUS:
            ENABLE:
              NAME: "&aEnable Ladder"
              MATERIAL: STAINED_GLASS_PANE
              DAMAGE: 14
              LORE:
                  - "&8&m------------------------"
                  - "&7Click here to enable the ladder."
                  - "&8&m------------------------"
            DISABLE:
              NAME: "&cDisable Ladder"
              MATERIAL: STAINED_GLASS_PANE
              DAMAGE: 5
              LORE:
                  - "&8&m------------------------"
                  - "&7Click here to disable the ladder."
                  - "&8&m------------------------"
          ENCHANTMENT:
            NAME: "&dEnchantments"
            MATERIAL: ENCHANTED_BOOK
            LORE:
              - "&8&m------------------------"
              - "&7Click here to add or remove"
              - "&7enchantments from your items."
              - "&8&m------------------------"
          EFFECT:
            NAME: "&5Effects"
            MATERIAL: POTION
            DAMAGE: 8233
            LORE:
              - "&8&m------------------------"
              - "&7Click here to add or remove"
              - "&7potion effects to your ladder."
              - "&8&m------------------------"
          SETTINGS:
            NAME: "&eSettings"
            MATERIAL: REDSTONE
            LORE:
              - "&8&m------------------------"
              - "&7Click here to change the"
              - "&7settings of your ladder."
              - "&8&m------------------------"
        ITEMS:
          OPEN-MENU:
            NAME: "&aOpen Menu"
            MATERIAL: CHEST
            LORE:
              - "&8&m------------------------"
              - "&7Click here to open the"
              - "&7menu to edit your ladder."
              - "&8&m------------------------"
      INVENTORY:
        TITLE: "&8Editing your ladder"
        ICONS:
          FILLER-ITEM:
            MATERIAL: STAINED_GLASS_PANE
            DAMAGE: 15
          BACK-TO-EDITOR:
            NAME: "&cBack to editor menu"
            MATERIAL: ARROW
      ENCHANTMENT-SELECTOR:
          TITLE: "&8Set enchantments for your item"
          ICONS:
            FILLER-ITEM:
              MATERIAL: STAINED_GLASS_PANE
              DAMAGE: 15
            FILLER-ITEM2:
              MATERIAL: STAINED_GLASS_PANE
              DAMAGE: 11
            FILLER-ITEM3:
              MATERIAL: STAINED_GLASS_PANE
              DAMAGE: 2
            BACK-TO-EDITOR:
              NAME: "&cBack to editor menu"
              MATERIAL: ARROW
            PAGE-RIGHT:
              NAME: "&aNext Page"
              MATERIAL: ARROW
              LORE:
                - "&8&m------------------------"
                - "&7Click here to go to the next"
                - "&7page of enchantments."
                - "&8&m------------------------"
            PAGE-LEFT:
              NAME: "&aPrevious Page"
              MATERIAL: ARROW
              LORE:
                - "&8&m------------------------"
                - "&7Click here to go to the previous"
                - "&7page of enchantments."
                - "&8&m------------------------"
            DESCRIPTION:
              NAME: "&6How to?"
              MATERIAL: NAME_TAG
              LORE:
                  - "&8&m------------------------"
                  - "&e1. &7Put the &eitem &7you want to enchant"
                  - "&7in the empty slot to the right."
                  - "&e2. &7Click on the &eenchantment &7you"
                  - "&7want to add."
                  - "&e3. &7Select the &elevel &7of the"
                  - "&7enchantment."
                  - "&e4. &7If you want to &cremove &7the enchantments,"
                  - "&7click on the redstone."
                  - "&8&m------------------------"
            CLEAR-ENCHANTMENT:
              NAME: "&cClear Enchantment"
              MATERIAL: REDSTONE
              LORE:
                - "&8&m------------------------"
                - "&7Click here to remove all the"
                - "&7enchantments from your item."
                - "&8&m------------------------"
            SET-ENCHANTMENT-LEVEL:
                NAME: "&d%enchantment% &7- &e%level%"
                MATERIAL: SUGAR
                LORE:
                    - "&8&m------------------------"
                    - "&7Click here to set the level of"
                    - "&7the &d%enchantment% &7enchantment."
                    - "&8&m------------------------"
            ENCHANTMENT-ICON:
              NAME: "&d%enchantment%"
              MATERIAL: ENCHANTED_BOOK
              LORE:
                  - "&8&m------------------------"
                  - "&7Click here to select"
                  - "&7the &d%enchantment% &7enchantment."
                  - "&8&m------------------------"
      EFFECT-SELECTOR:
        TITLE: "&8Set effects for your ladder"
        ICONS:
          FILLER-ITEM:
            MATERIAL: STAINED_GLASS_PANE
            DAMAGE: 15
          FILLER-ITEM2:
            MATERIAL: STAINED_GLASS_PANE
            DAMAGE: 11
          FILLER-ITEM3:
            MATERIAL: STAINED_GLASS_PANE
            DAMAGE: 2
          BACK-TO-EDITOR:
            NAME: "&cBack to editor menu"
            MATERIAL: ARROW
          DESCRIPTION:
            NAME: "&6How to?"
            MATERIAL: NAME_TAG
            LORE:
                - "&8&m------------------------"
                - "&e1. &7Click on the &eeffect &7you"
                - "&7want to add."
                - "&e2. &7Select the &etime &7of the"
                - "&7effect."
                - "&e3. &7Select the &eamplifier &7of the"
                - "&7effect."
                - "&e4. &7If you want to &cremove &7the effect,"
                - "&7click on the redstone."
                - "&8&m------------------------"
          CLEAR-EFFECT:
            NAME: "&cClear Effect"
            MATERIAL: REDSTONE
            LORE:
              - "&8&m------------------------"
              - "&7Click here to remove all the"
              - "&7effects from your ladder."
              - "&8&m------------------------"
          SET-EFFECT-AMPLIFIER:
              NAME: "&d%effect% &7- &e%amplifier%"
              MATERIAL: SUGAR
              LORE:
                  - "&8&m------------------------"
                  - "&7Click here to set the amplifier of"
                  - "&7the &d%effect% &7effect."
                  - "&8&m------------------------"
          DURATION:
            NAME: "&7Time: &e%time%"
            MATERIAL: WATCH
            LORE:
                - "&8&m------------------------"
                - "&6Right Click &7to increase the time."
                - "&eLeft Click &7to decrease the time."
                - "&8&m------------------------"
          EFFECT-ICON:
            NAME: "&d%effect%"
            MATERIAL: POTION
            DAMAGE: 8258
            LORE:
                - "&8&m------------------------"
                - "&7Click here to select the"
                - "&d%effect% &7effect."
                - "&8&m------------------------"
          SET-EFFECTS:
            FORMAT: "&d%name% %amplifier% &7for %time%"
            ICON:
              NAME: "&5Set Effects"
              MATERIAL: POTION
              DAMAGE: 8233
              LORE:
                - "&8&m------------------------"
                - "&eThe players get these effects,"
                - "&ewhen the game starts."
                - ""
                - "%effects%"
                - "&8&m------------------------"
      SETTINGS:
        TITLE: "&8Settings"
        ICONS:
          NAV:
            FILLER-ITEM:
              MATERIAL: STAINED_GLASS_PANE
              DAMAGE: 15
            GO-BACK:
              NAME: "&cGo Back"
              MATERIAL: ARROW
          NORMAL-SETTINGS:
            REGENERATION:
              ENABLED:
                NAME: "&7Regeneration: &aEnabled"
                MATERIAL: GLOWSTONE_DUST
                LORE:
                  - ""
                  - "&7Players health is automatically regenerate."
                  - ""
                  - "&e&lClick here &7to &cdisable&7."
              DISABLED:
                NAME: "&7Regeneration: &cDisabled"
                MATERIAL: GLOWSTONE_DUST
                LORE:
                  - ""
                  - "&7Players health is not regenerate."
                  - ""
                  - "&e&lClick here &7to &aenable&7."
            HUNGER:
              ENABLED:
                NAME: "&7Hunger: &aEnabled"
                MATERIAL: COOKED_BEEF
                LORE:
                  - ""
                  - "&7Players starve during the game."
                  - ""
                  - "&e&lClick here &7to &cdisable&7."
              DISABLED:
                NAME: "&7Hunger: &cDisabled"
                MATERIAL: COOKED_BEEF
                LORE:
                  - ""
                  - "&7Players don't starve."
                  - ""
                  - "&e&lClick here &7to &aenable&7."
            BUILD:
              ENABLED:
                NAME: "&7Build: &aEnabled"
                MATERIAL: DIAMOND_PICKAXE
                LORE:
                  - ""
                  - "&7Players can build during the game."
                  - ""
                  - "&e&lClick here &7to &cdisable&7."
              DISABLED:
                NAME: "&7Build: &cDisabled"
                MATERIAL: DIAMOND_PICKAXE
                LORE:
                  - ""
                  - "&7Players can't build."
                  - ""
                  - "&e&lClick here &7to &aenable&7."
            ROUNDS:
              NAME: "&7Rounds: &6%rounds%"
              MATERIAL: FIREWORK_CHARGE
              LORE:
                - ""
                - "&7The first player/team to reach"
                - "&7the, winning rounds wins."
                - ""
                - "&a&lLEFT-CLICK &ato reduce the rounds."
                - "&b&lRIGHT-CLICK &bto increase the rounds."
            KNOCKBACK:
              NAME: "&eKnockback Modifier"
              MATERIAL: STICK
              LORE:
                - ""
                - "%knockbackTypes%"
            HITDELAY:
              NAME: "&7Hitdelay: &6%hitdelay% tick"
              MATERIAL: DIAMOND_SWORD
              LORE:
                - ""
                - "&7Players can hit each other"
                - "&7at these intervals."
                - ""
                - "&c&lNote: &71 sec = 20 tick"
                - ""
                - "&a&lLEFT-CLICK &ato reduce the rounds."
                - "&b&lRIGHT-CLICK &bto increase the rounds."
            ENDERPEARL-COOLDOWN:
              NAME: "&7EnderPearl Cooldown: &6%epCooldown% sec"
              MATERIAL: ENDER_PEARL
              LORE:
                - ""
                - "&7Players must wait this long before"
                - "&7they can throw the next enderpearl."
                - ""
                - "&a&lLEFT-CLICK &ato reduce the cooldown."
                - "&b&lRIGHT-CLICK &bto increase the cooldown."
            GOLDENAPPLE-COOLDOWN:
              NAME: "&7Golden Apple Cooldown: &6%gaCooldown%"
              MATERIAL: GOLDEN_APPLE
              LORE:
                - ""
                - "&7Players must wait this long before"
                - "&7they can consume the next golden apple."
                - ""
                - "&7This setting includes both enchanted"
                - "&7and non-enchanted golden apples."
                - ""
                - "&a&lLEFT-CLICK &ato reduce the cooldown."
                - "&b&lRIGHT-CLICK &bto increase the cooldown."
          MATCH-TYPE:
            ENABLED:
              NAME: "%matchType%"
              MATERIAL: INK_SACK
              DAMAGE: 10
              LORE:
                - ""
                - "&eClick here &7to &cdisable %matchType%"
                - "&7match type for the ladder."
            DISABLED:
              NAME: "%matchType%"
              MATERIAL: INK_SACK
              DAMAGE: 8
              LORE:
                - ""
                - "&eClick here &7to &aenable %matchType%"
                - "&7match type for the ladder."
          ICON-SETTER:
            NAME: "&7%name%"
            MATERIAL: ITEM_FRAME
            LORE:
              - ""
              - "&7You can set the kit icon by left"
              - "&eclicking here &7with the desired item."
              - ""
    LADDER-SELECTOR:
      TITLE: "&9&lSelect a kit to edit."
      ICONS:
        NAME: "%ladder%"
        LORE:
          - ""
          - "&aClick here to select &e%ladder%&a."
    KIT-SELECTOR:
      TITLE: "&8Viewing %ladder% kits"
      ICONS:
        BACK-TO-KIT-SELECTOR:
          NAME: "&cBack to kit selector"
          MATERIAL: ARROW
        CREATE-KIT:
          NAME: "&a&lCreate Kit"
          MATERIAL: STONE_SWORD
        EXISTING-KIT:
          NAME: "&6&lKit %kit%"
          MATERIAL: GOLD_SWORD
        EDIT-KIT:
          NAME: "&a&lEdit Kit"
          MATERIAL: BOOK
        DELETE-KIT:
          NAME: "&c&lDelete Kit"
          MATERIAL: REDSTONE
          LORE:
            - "&8&m------------------------"
            - "&c&lYou won't be able to"
            - "&crecover this kit."
            - "&8&m------------------------"
        NO-PERMISSION:
          NAME: "&cYou don't have permission"
          MATERIAL: WOOD_SWORD
        FILLER-ITEM-1:
          NAME: " "
          MATERIAL: STAINED_GLASS_PANE
          DAMAGE: 14
        FILLER-ITEM-2:
          NAME: " "
          MATERIAL: STAINED_GLASS_PANE
          DAMAGE: 7
    KIT-EDITOR:
      TITLE: "&8Editing Kit %kit%" # Also available: %weightClass%
      ICONS:
        INFO:
          NAME: "&2Informations"
          MATERIAL: NAME_TAG
          LORE:
            - "&8&m------------------------"
            - " &eยป &7Ladder: &e%ladder%"
            - " &eยป &7Kit: &e%kit%"
            - " &eยป &7WeightClass: &e%weightClass%"
            - "&8&m------------------------"
        SAVE:
          NAME: "&a&lSave"
          MATERIAL: WOOL
          DAMAGE: 5
          LORE:
            - "&8&m------------------------"
            - "&e&lClick here &eto save"
            - "&ethe custom kit."
            - "&8&m------------------------"
        LOAD-DEFAULT:
          NAME: "&e&lLoad Default Kit"
          MATERIAL: WOOL
          DAMAGE: 4
          LORE:
            - "&8&m------------------------"
            - "&e&lClick here &eto load the default"
            - "&ekit to your inventory."
            - "&8&m------------------------"
        CANCEL:
          NAME: "&c&lCancel"
          MATERIAL: WOOL
          DAMAGE: 14
          LORE:
            - "&8&m------------------------"
            - "&e&lClick here &eto abort editing the"
            - "&ekit, and return to the kit menu."
            - "&8&m------------------------"
        FILLER-ITEM:
          NAME: " "
          MATERIAL: STAINED_GLASS_PANE
          DAMAGE: 1
        SWITCH-TO-UNRANKED:
          NAME: "&aSwitch to %weightClass%"
          MATERIAL: WOOD_SWORD
        SWITCH-TO-RANKED:
          NAME: "&aSwitch to %weightClass%"
          MATERIAL: IRON_SWORD
        ONLY-UNRANKED:
          NAME: "&cThis ladder is only %weightClass%"
          MATERIAL: REDSTONE
        ONLY-RANKED:
          NAME: "&cThis ladder is only %weightClass%"
          MATERIAL: REDSTONE
        NO-EFFECT:
          NAME: "&5Effects"
          MATERIAL: POTION
          DAMAGE: 8233
          LORE:
            - "&8&m------------------------"
            - "&7This ladder has no effects."
            - "&8&m------------------------"
        HAS-EFFECT:
          FORMAT: "&d%name% %amplifier% &7for %time%"
          ICON:
            NAME: "&5Effects"
            MATERIAL: POTION
            DAMAGE: 8233
            LORE:
              - "&8&m------------------------"
              - "&eYou will get these effects,"
              - "&ewhen the game starts."
              - ""
              - "%effects%"
              - "&8&m------------------------"

  SELECTORS:
    LADDER-SELECTOR:
      TITLE: "%matchType% &8- Kit"
      ICONS:
        LADDER:
          NAME: "%ladder%"
          LORE:
            - "&8&m------------------------"
            - "&7Click here to select"
            - "&7ladder %ladder%&7."
            - "&8&m------------------------"
        FILLER-ITEM:
          MATERIAL: STAINED_GLASS_PANE
          DAMAGE: 15
        BASE-CUSTOM-PLAYER-KIT-ICON:
          NAME: "&6Custom Kit"
          MATERIAL: DIAMOND_SWORD
          LORE:
              - "&8&m------------------------"
              - "&7Click here to play"
              - "&7with your own custom kit."
              - "&8&m------------------------"
guis.yml (1.19.4)
GUIS:
  KIT-EDITOR:
    EDITOR-MENU:
      TITLE: "&6&lSelect what to edit"
      ICONS:
        PREMADE-LADDER:
          NAME: "&6&lPremade Ladder"
          MATERIAL: GOLDEN_SWORD
          LORE:
            - "&8&m------------------------"
            - "&7Click here to edit a &6premade"
            - "&7ladder."
            - "&8&m------------------------"
        PLAYER-LADDER:
          NAME: "&a&lOwn Ladder"
          MATERIAL: FIRE_CHARGE
          LORE:
            - "&8&m------------------------"
            - "&7Click here to edit your &aown"
            - "&7ladder."
            - "&8&m------------------------"
    PLAYER-LADDER:
      MAIN-MENU:
        TITLE: "&8Editing your custom ladder"
        ICONS:
          BACK-TO-SELECTOR:
            NAME: "&cBack to selector"
            MATERIAL: ARROW
          FILLER-ITEM:
            MATERIAL: BLACK_STAINED_GLASS_PANE
          EDITOR:
            NAME: "&aEdit your ladder"
            MATERIAL: BOOK
            LORE:
              - "&8&m------------------------"
              - "&7Click here to edit your"
              - "&7ladder's inventory."
              - "&8&m------------------------"
          STATUS:
            ENABLE:
              NAME: "&aEnable Ladder"
              MATERIAL: RED_STAINED_GLASS_PANE
              LORE:
                - "&8&m------------------------"
                - "&7Click here to enable the ladder."
                - "&8&m------------------------"
            DISABLE:
              NAME: "&cDisable Ladder"
              MATERIAL: GREEN_STAINED_GLASS_PANE
              LORE:
                - "&8&m------------------------"
                - "&7Click here to disable the ladder."
                - "&8&m------------------------"
          ENCHANTMENT:
            NAME: "&dEnchantments"
            MATERIAL: ENCHANTED_BOOK
            LORE:
              - "&8&m------------------------"
              - "&7Click here to add or remove"
              - "&7enchantments from your items."
              - "&8&m------------------------"
          EFFECT:
            NAME: "&5Effects"
            MATERIAL: POTION
            DAMAGE: 8233
            LORE:
              - "&8&m------------------------"
              - "&7Click here to add or remove"
              - "&7potion effects to your ladder."
              - "&8&m------------------------"
          SETTINGS:
            NAME: "&eSettings"
            MATERIAL: REDSTONE
            LORE:
              - "&8&m------------------------"
              - "&7Click here to change the"
              - "&7settings of your ladder."
              - "&8&m------------------------"
        ITEMS:
          OPEN-MENU:
            NAME: "&aOpen Menu"
            MATERIAL: CHEST
            LORE:
              - "&8&m------------------------"
              - "&7Click here to open the"
              - "&7menu to edit your ladder."
              - "&8&m------------------------"
      INVENTORY:
        TITLE: "&8Editing your ladder"
        ICONS:
          FILLER-ITEM:
            MATERIAL: BLACK_STAINED_GLASS_PANE
          BACK-TO-EDITOR:
            NAME: "&cBack to editor menu"
            MATERIAL: ARROW
      ENCHANTMENT-SELECTOR:
        TITLE: "&8Set enchantments for your item"
        ICONS:
          FILLER-ITEM:
            MATERIAL: BLACK_STAINED_GLASS_PANE
          FILLER-ITEM2:
            MATERIAL: BLUE_STAINED_GLASS_PANE
          FILLER-ITEM3:
            MATERIAL: MAGENTA_STAINED_GLASS_PANE
          BACK-TO-EDITOR:
            NAME: "&cBack to editor menu"
            MATERIAL: ARROW
          PAGE-RIGHT:
            NAME: "&aNext Page"
            MATERIAL: ARROW
            LORE:
              - "&8&m------------------------"
              - "&7Click here to go to the next"
              - "&7page of enchantments."
              - "&8&m------------------------"
          PAGE-LEFT:
            NAME: "&aPrevious Page"
            MATERIAL: ARROW
            LORE:
              - "&8&m------------------------"
              - "&7Click here to go to the previous"
              - "&7page of enchantments."
              - "&8&m------------------------"
          DESCRIPTION:
            NAME: "&6How to?"
            MATERIAL: NAME_TAG
            LORE:
              - "&8&m------------------------"
              - "&e1. &7Put the &eitem &7you want to enchant"
              - "&7in the empty slot to the right."
              - "&e2. &7Click on the &eenchantment &7you"
              - "&7want to add."
              - "&e3. &7Select the &elevel &7of the"
              - "&7enchantment."
              - "&e4. &7If you want to &cremove &7the enchantments,"
              - "&7click on the redstone."
              - "&8&m------------------------"
          CLEAR-ENCHANTMENT:
            NAME: "&cClear Enchantment"
            MATERIAL: REDSTONE
            LORE:
              - "&8&m------------------------"
              - "&7Click here to remove all the"
              - "&7enchantments from your item."
              - "&8&m------------------------"
          SET-ENCHANTMENT-LEVEL:
            NAME: "&d%enchantment% &7- &e%level%"
            MATERIAL: SUGAR
            LORE:
              - "&8&m------------------------"
              - "&7Click here to set the level of"
              - "&7the &d%enchantment% &7enchantment."
              - "&8&m------------------------"
          ENCHANTMENT-ICON:
            NAME: "&d%enchantment%"
            MATERIAL: ENCHANTED_BOOK
            LORE:
              - "&8&m------------------------"
              - "&7Click here to select"
              - "&7the &d%enchantment% &7enchantment."
              - "&8&m------------------------"
      EFFECT-SELECTOR:
        TITLE: "&8Set effects for your ladder"
        ICONS:
          FILLER-ITEM:
            MATERIAL: BLACK_STAINED_GLASS_PANE
          FILLER-ITEM2:
            MATERIAL: BLUE_STAINED_GLASS_PANE
          FILLER-ITEM3:
            MATERIAL: MAGENTA_STAINED_GLASS_PANE
          BACK-TO-EDITOR:
            NAME: "&cBack to editor menu"
            MATERIAL: ARROW
          DESCRIPTION:
            NAME: "&6How to?"
            MATERIAL: NAME_TAG
            LORE:
              - "&8&m------------------------"
              - "&e1. &7Click on the &eeffect &7you"
              - "&7want to add."
              - "&e2. &7Select the &etime &7of the"
              - "&7effect."
              - "&e3. &7Select the &eamplifier &7of the"
              - "&7effect."
              - "&e4. &7If you want to &cremove &7the effect,"
              - "&7click on the redstone."
              - "&8&m------------------------"
          CLEAR-EFFECT:
            NAME: "&cClear Effect"
            MATERIAL: REDSTONE
            LORE:
              - "&8&m------------------------"
              - "&7Click here to remove all the"
              - "&7effects from your ladder."
              - "&8&m------------------------"
          SET-EFFECT-AMPLIFIER:
            NAME: "&d%effect% &7- &e%amplifier%"
            MATERIAL: SUGAR
            LORE:
              - "&8&m------------------------"
              - "&7Click here to set the amplifier of"
              - "&7the &d%effect% &7effect."
              - "&8&m------------------------"
          DURATION:
            NAME: "&7Time: &e%time%"
            MATERIAL: CLOCK
            LORE:
              - "&8&m------------------------"
              - "&6Right Click &7to increase the time."
              - "&eLeft Click &7to decrease the time."
              - "&8&m------------------------"
          EFFECT-ICON:
            NAME: "&d%effect%"
            MATERIAL: POTION
            DAMAGE: 8258
            LORE:
              - "&8&m------------------------"
              - "&7Click here to select the"
              - "&d%effect% &7effect."
              - "&8&m------------------------"
          SET-EFFECTS:
            FORMAT: "&d%name% %amplifier% &7for %time%"
            ICON:
              NAME: "&5Set Effects"
              MATERIAL: POTION
              DAMAGE: 8233
              LORE:
                - "&8&m------------------------"
                - "&eThe players get these effects,"
                - "&ewhen the game starts."
                - ""
                - "%effects%"
                - "&8&m------------------------"
      SETTINGS:
        TITLE: "&8Settings"
        ICONS:
          NAV:
            FILLER-ITEM:
              MATERIAL: BLACK_STAINED_GLASS_PANE
            GO-BACK:
              NAME: "&cGo Back"
              MATERIAL: ARROW
          NORMAL-SETTINGS:
            REGENERATION:
              ENABLED:
                NAME: "&7Regeneration: &aEnabled"
                MATERIAL: GLOWSTONE_DUST
                LORE:
                  - ""
                  - "&7Players health is automatically regenerate."
                  - ""
                  - "&e&lClick here &7to &cdisable&7."
              DISABLED:
                NAME: "&7Regeneration: &cDisabled"
                MATERIAL: GLOWSTONE_DUST
                LORE:
                  - ""
                  - "&7Players health is not regenerate."
                  - ""
                  - "&e&lClick here &7to &aenable&7."
            HUNGER:
              ENABLED:
                NAME: "&7Hunger: &aEnabled"
                MATERIAL: COOKED_BEEF
                LORE:
                  - ""
                  - "&7Players starve during the game."
                  - ""
                  - "&e&lClick here &7to &cdisable&7."
              DISABLED:
                NAME: "&7Hunger: &cDisabled"
                MATERIAL: COOKED_BEEF
                LORE:
                  - ""
                  - "&7Players don't starve."
                  - ""
                  - "&e&lClick here &7to &aenable&7."
            BUILD:
              ENABLED:
                NAME: "&7Build: &aEnabled"
                MATERIAL: DIAMOND_PICKAXE
                LORE:
                  - ""
                  - "&7Players can build during the game."
                  - ""
                  - "&e&lClick here &7to &cdisable&7."
              DISABLED:
                NAME: "&7Build: &cDisabled"
                MATERIAL: DIAMOND_PICKAXE
                LORE:
                  - ""
                  - "&7Players can't build."
                  - ""
                  - "&e&lClick here &7to &aenable&7."
            ROUNDS:
              NAME: "&7Rounds: &6%rounds%"
              MATERIAL: FIRE_CHARGE
              LORE:
                - ""
                - "&7The first player/team to reach"
                - "&7the, winning rounds wins."
                - ""
                - "&a&lLEFT-CLICK &ato reduce the rounds."
                - "&b&lRIGHT-CLICK &bto increase the rounds."
            KNOCKBACK:
              NAME: "&eKnockback Modifier"
              MATERIAL: STICK
              LORE:
                - ""
                - "%knockbackTypes%"
            HITDELAY:
              NAME: "&7Hitdelay: &6%hitdelay% tick"
              MATERIAL: DIAMOND_SWORD
              LORE:
                - ""
                - "&7Players can hit each other"
                - "&7at these intervals."
                - ""
                - "&c&lNote: &71 sec = 20 tick"
                - ""
                - "&a&lLEFT-CLICK &ato reduce the rounds."
                - "&b&lRIGHT-CLICK &bto increase the rounds."
            ENDERPEARL-COOLDOWN:
              NAME: "&7EnderPearl Cooldown: &6%epCooldown% sec"
              MATERIAL: ENDER_PEARL
              LORE:
                - ""
                - "&7Players must wait this long before"
                - "&7they can throw the next enderpearl."
                - ""
                - "&a&lLEFT-CLICK &ato reduce the cooldown."
                - "&b&lRIGHT-CLICK &bto increase the cooldown."
            GOLDENAPPLE-COOLDOWN:
              NAME: "&7Golden Apple Cooldown: &6%gaCooldown%"
              MATERIAL: GOLDEN_APPLE
              LORE:
                - ""
                - "&7Players must wait this long before"
                - "&7they can consume the next golden apple."
                - ""
                - "&7This setting includes both enchanted"
                - "&7and non-enchanted golden apples."
                - ""
                - "&a&lLEFT-CLICK &ato reduce the cooldown."
                - "&b&lRIGHT-CLICK &bto increase the cooldown."
          MATCH-TYPE:
            ENABLED:
              NAME: "%matchType%"
              MATERIAL: LIME_DYE
              DAMAGE: 10
              LORE:
                - ""
                - "&eClick here &7to &cdisable %matchType%"
                - "&7match type for the ladder."
            DISABLED:
              NAME: "%matchType%"
              MATERIAL: GRAY_DYE
              DAMAGE: 8
              LORE:
                - ""
                - "&eClick here &7to &aenable %matchType%"
                - "&7match type for the ladder."
          ICON-SETTER:
            NAME: "&7%name%"
            MATERIAL: ITEM_FRAME
            LORE:
              - ""
              - "&7You can set the kit icon by left"
              - "&eclicking here &7with the desired item."
              - ""
    LADDER-SELECTOR:
      TITLE: "&9&lSelect a kit to edit."
      ICONS:
        NAME: "%ladder%"
        LORE:
          - ""
          - "&aClick here to select &e%ladder%&a."
    KIT-SELECTOR:
      TITLE: "&8Viewing %ladder% kits"
      ICONS:
        BACK-TO-KIT-SELECTOR:
          NAME: "&cBack to kit selector"
          MATERIAL: ARROW
        CREATE-KIT:
          NAME: "&a&lCreate Kit"
          MATERIAL: STONE_SWORD
        EXISTING-KIT:
          NAME: "&6&lKit %kit%"
          MATERIAL: GOLD_SWORD
        EDIT-KIT:
          NAME: "&a&lEdit Kit"
          MATERIAL: BOOK
        DELETE-KIT:
          NAME: "&c&lDelete Kit"
          MATERIAL: REDSTONE
          LORE:
            - "&8&m------------------------"
            - "&c&lYou won't be able to"
            - "&crecover this kit."
            - "&8&m------------------------"
        NO-PERMISSION:
          NAME: "&cYou don't have permission"
          MATERIAL: WOOD_SWORD
        FILLER-ITEM-1:
          NAME: " "
          MATERIAL: RED_STAINED_GLASS_PANE
        FILLER-ITEM-2:
          NAME: " "
          MATERIAL: BLACK_STAINED_GLASS_PANE
    KIT-EDITOR:
      TITLE: "&8Editing Kit %kit%" # Also available: %weightClass%
      ICONS:
        INFO:
          NAME: "&2Informations"
          MATERIAL: NAME_TAG
          LORE:
            - "&8&m------------------------"
            - " &eยป &7Ladder: &e%ladder%"
            - " &eยป &7Kit: &e%kit%"
            - " &eยป &7WeightClass: &e%weightClass%"
            - "&8&m------------------------"
        SAVE:
          NAME: "&a&lSave"
          MATERIAL: WOOL
          DAMAGE: 5
          LORE:
            - "&8&m------------------------"
            - "&e&lClick here &eto save"
            - "&ethe custom kit."
            - "&8&m------------------------"
        LOAD-DEFAULT:
          NAME: "&e&lLoad Default Kit"
          MATERIAL: WOOL
          DAMAGE: 4
          LORE:
            - "&8&m------------------------"
            - "&e&lClick here &eto load the default"
            - "&ekit to your inventory."
            - "&8&m------------------------"
        CANCEL:
          NAME: "&c&lCancel"
          MATERIAL: WOOL
          DAMAGE: 14
          LORE:
            - "&8&m------------------------"
            - "&e&lClick here &eto abort editing the"
            - "&ekit, and return to the kit menu."
            - "&8&m------------------------"
        FILLER-ITEM:
          NAME: " "
          MATERIAL: ORANGE_STAINED_GLASS_PANE
        SWITCH-TO-UNRANKED:
          NAME: "&aSwitch to %weightClass%"
          MATERIAL: WOOD_SWORD
        SWITCH-TO-RANKED:
          NAME: "&aSwitch to %weightClass%"
          MATERIAL: IRON_SWORD
        ONLY-UNRANKED:
          NAME: "&cThis ladder is only %weightClass%"
          MATERIAL: REDSTONE
        ONLY-RANKED:
          NAME: "&cThis ladder is only %weightClass%"
          MATERIAL: REDSTONE
        NO-EFFECT:
          NAME: "&5Effects"
          MATERIAL: POTION
          DAMAGE: 8233
          LORE:
            - "&8&m------------------------"
            - "&7This ladder has no effects."
            - "&8&m------------------------"
        HAS-EFFECT:
          FORMAT: "&d%name% %amplifier% &7for %time%"
          ICON:
            NAME: "&5Effects"
            MATERIAL: POTION
            DAMAGE: 8233
            LORE:
              - "&8&m------------------------"
              - "&eYou will get these effects,"
              - "&ewhen the game starts."
              - ""
              - "%effects%"
              - "&8&m------------------------"

  SELECTORS:
    LADDER-SELECTOR:
      TITLE: "%matchType% &8- Kit"
      ICONS:
        LADDER:
          NAME: "%ladder%"
          LORE:
            - "&8&m------------------------"
            - "&7Click here to select"
            - "&7ladder %ladder%&7."
            - "&8&m------------------------"
        FILLER-ITEM:
          MATERIAL: BLACK_STAINED_GLASS_PANE
        BASE-CUSTOM-PLAYER-KIT-ICON:
          NAME: "&6Custom Kit"
          MATERIAL: DIAMOND_SWORD
          LORE:
            - "&8&m------------------------"
            - "&7Click here to play"
            - "&7with your own custom kit."
            - "&8&m------------------------"
2.3.51-SNAPSHOT
config.yml (1.8.8)
#
# Sounds - You can find the sound list here: https://helpch.at/docs/1.8.8/index.html?org/bukkit/Sound.html
SOUNDS:
  MATCH_START_COUNTDOWN:
    ENABLED: true
    SOUND: NOTE_PLING
    VOLUME: 1
    PITCH: 1
  BED_BREAK:
    ENABLED: true
    SOUND: ENDERDRAGON_GROWL
    VOLUME: 1
    PITCH: 1
  MATCH_PLAYER_TEMP_DEATH: # When a bed fight player dies in a match while he still has his bed.
    ENABLED: true
    SOUND: LEVEL_UP
    VOLUME: 1
    PITCH: 1
  MATCH_PLAYER_DEATH:
    ENABLED: true
    SOUND: BLAZE_DEATH
    VOLUME: 1
    PITCH: 1
config.yml (1.19.4)
#
# Sounds - You can find the sound list here: https://helpch.at/docs/1.19.4/org/bukkit/Sound.html
SOUNDS:
  MATCH_START_COUNTDOWN:
    ENABLED: true
    SOUND: BLOCK_NOTE_BLOCK_PLING
    VOLUME: 1
    PITCH: 1
  BED_BREAK:
    ENABLED: true
    SOUND: ENTITY_ENDER_DRAGON_GROWL
    VOLUME: 1
    PITCH: 1
  MATCH_PLAYER_TEMP_DEATH: # When a bed fight player dies in a match while he still has his bed.
    ENABLED: true
    SOUND: ENTITY_PLAYER_LEVELUP
    VOLUME: 1
    PITCH: 1
  MATCH_PLAYER_DEATH:
    ENABLED: true
    SOUND: ENTITY_BLAZE_DEATH
    VOLUME: 1
    PITCH: 1
3.0.0-SNAPSHOT
config.yml (1.8.8)
MATCH-SETTINGS:
  LADDER-SETTINGS:
    BRIDGE:
      REGENERATING-ARROW:
        ENABLED: true
        EXP-BAR: true
        TIME: 5 # In sec.
  DISPLAY-ARROW-HIT-HEALTH: true # If true, the player will see the health of the player they hit.
config.yml (1.19.4)
MATCH-SETTINGS:
  LADDER-SETTINGS:
    BRIDGE:
      REGENERATING-ARROW:
        ENABLED: true
        EXP-BAR: true
        TIME: 5 # In sec.
  DISPLAY-ARROW-HIT-HEALTH: true # If true, the player will see the health of the player they hit.
language.yml
MATCH:
  ARROW-HIT-PLAYER: "<red>%player% is now at %health% โ™ฅ"
  DEATH-MESSAGES:
    VOID: "<red>%player% <yellow>fell into the void."
    WATER: "<red>%player% <yellow>drowned."
    LAVA: "<red>%player% <yellow>burned in lava."
    FIRE: "<red>%player% <yellow>burned to death."
    FALL: "<red>%player% <yellow>fell to their death."
    EXPLOSION: "<red>%player% <yellow>blew up."
    PLAYER: "<red>%player% <yellow>was killed by <gold>%killer%<yellow>."
    PROJECTILE: "<red>%player% <yellow>was shot by <gold>%killer%<yellow>."
    SUMO-FALL: "<red>%player% <yellow>fell out of the sumo circle."
    SPLEEF-FALL: "<red>%player% <yellow>fell out of the spleef arena."
    OWN-PORTAL-JUMP: "<red>%player% <yellow>jumped into their own portal and died."
    DEFAULT: "<red>%player% <yellow>died."
3.1.0-SNAPSHOT
config.yml (1.8.8 and 1.20.4)
GROUPS:
  DEFAULT:
    EVENT-START-PER-DAY: 0
  PREMIUM:
    EVENT-START-PER-DAY: 0
  STAFF:
    EVENT-START-PER-DAY: 0
    
  etc...
3.2.0-SNAPSHOT
guis.yml (1.8.8)
GUIS:
  SETUP:
    SERVER:
      SERVER-MANAGER:
        ICONS:
          LOBBY-ARMORS:
            NAME: "&eLobby Armors"
            MATERIAL: DIAMOND_CHESTPLATE
            LORE:
              - "&8&m------------------------"
              - "&7Click here to edit the lobby armors."
              - "&8&m------------------------"
      LOBBY-ARMORS:
        TITLE: "&8Lobby Armors"
        ICONS:
          BACK-TO:
            NAME: "&cBack to Server Manager"
            MATERIAL: ARROW
          FILLER-ITEM:
            MATERIAL: STAINED_GLASS_PANE
            DAMAGE: 15
          FILLER-ITEM2:
            MATERIAL: STAINED_GLASS_PANE
            DAMAGE: 7
          NAME-ITEM:
            NAME: "&e%inventoryName%"
            MATERIAL: NAME_TAG
guis.yml (1.20.4)
GUIS:
  SETUP:
    SERVER:
      SERVER-MANAGER:
        ICONS:
          LOBBY-ARMORS:
            NAME: "&eLobby Armors"
            MATERIAL: DIAMOND_CHESTPLATE
            LORE:
              - "&8&m------------------------"
              - "&7Click here to edit the lobby armors."
              - "&8&m------------------------"
      LOBBY-ARMORS:
        TITLE: "&8Lobby Armors"
        ICONS:
          BACK-TO:
            NAME: "&cBack to Server Manager"
            MATERIAL: ARROW
          FILLER-ITEM:
            MATERIAL: BLACK_STAINED_GLASS_PANE
          FILLER-ITEM2:
            MATERIAL: ORANGE_STAINED_GLASS_PANE
          NAME-ITEM:
            NAME: "&e%inventoryName%"
            MATERIAL: NAME_TAG
3.3.0-SNAPSHOT
guis.yml (1.8.8)
GUIS:
  PARTY:
    PARTY-SETTINGS:
      TITLE: "&8Party Settings"
      ICONS:
        PLAYER-LIMIT:
          NAME: "&ePlayer Limit: &c%limit%"
          MATERIAL: SKULL_ITEM
          DAMAGE: 3
          LORE:
            - "&8&m------------------------"
            - "&7That many player can join"
            - "&7your party maximum."
            - ""
            - "&a&lLEFT-CLICK &ato decrease the limit."
            - "&b&lRIGHT-CLICK &bto increase the limit."
            - "&8&m------------------------"
        ACCESS-MODIFIERS:
          PUBLIC:
            NAME: "&ePublic: &aTrue"
            MATERIAL: CHEST
            LORE:
              - "&8&m------------------------"
              - "&7The party is &apublic"
              - "&7anyone can join."
              - ""
              - "&e&lClick here &7to change the status."
              - "&8&m------------------------"
          PRIVATE:
            NAME: "&ePublic: &cFalse"
            MATERIAL: CHEST
            LORE:
              - "&8&m------------------------"
              - "&7The party is &cprivate &7only"
              - "&7players with invite can join."
              - ""
              - "&e&lClick here &7to change the status."
              - "&8&m------------------------"
        BROADCAST:
          ENABLED:
            NAME: "&eBroadcast Party: &aOn"
            MATERIAL: PAPER
            LORE:
              - "&8&m------------------------"
              - "&7The party is broadcasting"
              - "&7to the players of the server."
              - ""
              - "&e&lClick here &7to &cturn off &7broadcasting."
              - "&8&m------------------------"
          DISABLED:
            NAME: "&eBroadcast Party: &cOff"
            MATERIAL: PAPER
            LORE:
              - "&8&m------------------------"
              - "&7The party isn't broadcasting."
              - ""
              - "&e&lClick here &7to &aturn on &7broadcasting."
              - "&8&m------------------------"
        ALL-INVITE:
          ENABLED:
            NAME: "&eAll Invite: &aTrue"
            MATERIAL: NAME_TAG
            LORE:
                - "&8&m------------------------"
                - "&7Everyone can invite players"
                - "&7to the party."
                - ""
                - "&e&lClick here &7to change the status."
                - "&8&m------------------------"
          DISABLED:
            NAME: "&eAll Invite: &cFalse"
            MATERIAL: NAME_TAG
            LORE:
                - "&8&m------------------------"
                - "&7Only the party leader can invite"
                - "&7players to the party."
                - ""
                - "&e&lClick here &7to change the status."
                - "&8&m------------------------"
        DUEL-REQUESTS:
          ENABLED:
            NAME: "&eDuel Requests: &aTrue"
            MATERIAL: DIAMOND_SWORD
            LORE:
                - "&8&m------------------------"
                - "&7Players can send duel requests"
                - "&7to the party."
                - ""
                - "&e&lClick here &7to change the status."
                - "&8&m------------------------"
          DISABLED:
            NAME: "&eDuel Requests: &cFalse"
            MATERIAL: DIAMOND_SWORD
            LORE:
                - "&8&m------------------------"
                - "&7Players can't send duel requests"
                - "&7to the party."
                - ""
                - "&e&lClick here &7to change the status."
                - "&8&m------------------------"
        PARTY-CHAT:
          ENABLED:
            NAME: "&eParty Chat: &aOn"
            MATERIAL: NOTE_BLOCK
            LORE:
                - "&8&m------------------------"
                - "&7Party members can use"
                - "&7the party chat."
                - ""
                - "&e&lClick here &7to &cturn off &7party chat."
                - "&8&m------------------------"
          DISABLED:
            NAME: "&eParty Chat: &cOff"
            MATERIAL: NOTE_BLOCK
            LORE:
                - "&8&m------------------------"
                - "&7Party members can't use"
                - "&7the party chat."
                - ""
                - "&e&lClick here &7to &aturn on &7party chat."
                - "&8&m------------------------"
guis.yml (1.20.4)
GUIS:
  PARTY:
    PARTY-SETTINGS:
      TITLE: "&8Party Settings"
      ICONS:
        PLAYER-LIMIT:
          NAME: "&ePlayer Limit: &c%limit%"
          MATERIAL: PLAYER_HEAD
          LORE:
            - "&8&m------------------------"
            - "&7That many player can join"
            - "&7your party maximum."
            - ""
            - "&a&lLEFT-CLICK &ato decrease the limit."
            - "&b&lRIGHT-CLICK &bto increase the limit."
            - "&8&m------------------------"
        ACCESS-MODIFIERS:
          PUBLIC:
            NAME: "&ePublic: &aTrue"
            MATERIAL: CHEST
            LORE:
              - "&8&m------------------------"
              - "&7The party is &apublic"
              - "&7anyone can join."
              - ""
              - "&e&lClick here &7to change the status."
              - "&8&m------------------------"
          PRIVATE:
            NAME: "&ePublic: &cFalse"
            MATERIAL: CHEST
            LORE:
              - "&8&m------------------------"
              - "&7The party is &cprivate &7only"
              - "&7players with invite can join."
              - ""
              - "&e&lClick here &7to change the status."
              - "&8&m------------------------"
        BROADCAST:
          ENABLED:
            NAME: "&eBroadcast Party: &aOn"
            MATERIAL: PAPER
            LORE:
              - "&8&m------------------------"
              - "&7The party is broadcasting"
              - "&7to the players of the server."
              - ""
              - "&e&lClick here &7to &cturn off &7broadcasting."
              - "&8&m------------------------"
          DISABLED:
            NAME: "&eBroadcast Party: &cOff"
            MATERIAL: PAPER
            LORE:
              - "&8&m------------------------"
              - "&7The party isn't broadcasting."
              - ""
              - "&e&lClick here &7to &aturn on &7broadcasting."
              - "&8&m------------------------"
        ALL-INVITE:
          ENABLED:
            NAME: "&eAll Invite: &aTrue"
            MATERIAL: NAME_TAG
            LORE:
              - "&8&m------------------------"
              - "&7Everyone can invite players"
              - "&7to the party."
              - ""
              - "&e&lClick here &7to change the status."
              - "&8&m------------------------"
          DISABLED:
            NAME: "&eAll Invite: &cFalse"
            MATERIAL: NAME_TAG
            LORE:
              - "&8&m------------------------"
              - "&7Only the party leader can invite"
              - "&7players to the party."
              - ""
              - "&e&lClick here &7to change the status."
              - "&8&m------------------------"
        DUEL-REQUESTS:
          ENABLED:
            NAME: "&eDuel Requests: &aTrue"
            MATERIAL: DIAMOND_SWORD
            LORE:
              - "&8&m------------------------"
              - "&7Players can send duel requests"
              - "&7to the party."
              - ""
              - "&e&lClick here &7to change the status."
              - "&8&m------------------------"
          DISABLED:
            NAME: "&eDuel Requests: &cFalse"
            MATERIAL: DIAMOND_SWORD
            LORE:
              - "&8&m------------------------"
              - "&7Players can't send duel requests"
              - "&7to the party."
              - ""
              - "&e&lClick here &7to change the status."
              - "&8&m------------------------"
        PARTY-CHAT:
          ENABLED:
            NAME: "&eParty Chat: &aOn"
            MATERIAL: NOTE_BLOCK
            LORE:
              - "&8&m------------------------"
              - "&7Party members can use"
              - "&7the party chat."
              - ""
              - "&e&lClick here &7to &cturn off &7party chat."
              - "&8&m------------------------"
          DISABLED:
            NAME: "&eParty Chat: &cOff"
            MATERIAL: NOTE_BLOCK
            LORE:
              - "&8&m------------------------"
              - "&7Party members can't use"
              - "&7the party chat."
              - ""
              - "&e&lClick here &7to &aturn on &7party chat."
              - "&8&m------------------------"
config.yml (both 1.8.8 and 1.20.4)
PARTY:
  SETTINGS:
    MAX-PARTY-MEMBERS:
      DEFAULT: 6 # Maximum party members, if the owner doesn't have permission to change it.
      PERMISSION: 20 # The maximum limit the party leader can set for the party.
    DEFAULT:
      PUBLIC-PARTY: false
      ALL-INVITE: false
      PARTY-CHAT: true
      DUEL-REQUESTS: true
  PUBLIC-BROADCAST-TIME: 20 # The party will be advertised at these intervals (seconds).
  BROADCAST-TIMES: 5 # This many times the party will broadcast in the chat.
  PARTY-INVITE-COOLDOWN: 60 # After these seconds, the party invite will expire.
  REQUEST-EXPIRY: 60 # After the seconds the party vs party request will expire.
  END-MATCH-ON-DISBAND: true # If the party is disbanded, the ongoing match will end.
language.yml
COMMAND:
  PARTY:
    ARGUMENTS:
      INVITE:
        CANT-INVITE: "<red>You can't invite players to the party."
        PLAYER-GOT-INVITE: "<aqua>%inviter% <yellow>has invited you to their party. <hover:show_text:'<yellow>Click here to accept the invite.'><click:run_command:/party accept %inviter%>&a[ACCEPT]"
PARTY:
  CANT-USE-PARTY-CHAT: "<red>You can't use party chat right now."
  CANT-DUEL-PARTY: "<red>You can't duel this party."
3.4.0-SNAPSHOT
language.yml
RANKED-DIVISION-REQUIREMENT: "<red>Your division has to be at least %division_fullName% <red>to play ranked matches."
MATCH:
  EXP-RECEIVED: "<yellow><bold>(EXP) <reset><white>You received <yellow>%exp% <white>experience!"
  REACHED-NEW-DIVISION: "<green>Congratulations! <yellow>You have reached %newDivision_fullName% <yellow>division." # %oldDivision_fullName% & %newDivision_fullName%
GENERAL-CHAT:
  SERVER-CHAT: "%division% <dark_gray>| <gray>%player%: <white>%message%" # Group chat overwrites this.
COMMAND:
  DIVISIONS:
    NO-PERMISSION: "<red>You don't have permission."
    CANT-USE: "<red>You can't use this right now!"
  PRACTICE:
    ARGUMENTS:
      EXPERIENCE:
        COMMAND-HELP:
          - "<red><st>------------------------------------------------"
          - "<red>/%label% exp reset <player> - Reset to default experience (0)."
          - "<red>/%label% exp add <player> <number> - Add extra experience."
          - "<red>/%label% exp set <player> <number> - Set the experience."
          - "<red><st>------------------------------------------------"
        TARGET-NOT-FOUND: "<red>%target% cannot be found."
        TARGET-OP: "<red>You can't change %target%'s experience."
        TARGET-RESET: "<yellow>You have reset <red>%target%'s <yellow>experience to <red>0<yellow>."
        INVALID-NUMBER: "<red>Please enter a number greater than 0."
        ADD-EXTRA-EXP: "<yellow>You have added <red>%extraExp% <yellow>extra experience to <aqua>%target%<yellow>'s experience. Now the player has <red>%newExp%<yellow>."
        SET-EXP: "<yellow>You have set <red>%target%<yellow>'s experience to <red>%newExp%<yellow>."
      BAN:
        PLAYER-ALREADY-BANNED: "<red>%target% is already banned from playing ranked."
        BANNED-FROM-RANKED: "<yellow>You have banned <red>%target% <yellow>from playing ranked matches. Reason: <red>%reason%"
        BANNED-FROM-RANKED-PLAYER: "<red>You have been banned from playing ranked matches. Reason: <red>%reason%"
        NO-REASON: "<red>NULL"
      UNBAN:
        PLAYER-NOT-BANNED: "<red>%target% is not banned from playing ranked."
        UNBANNED-FROM-RANKED: "<yellow>You have unbanned <red>%target% <yellow>from playing ranked matches."
        UNBANNED-FROM-RANKED-PLAYER: "<yellow>You have been unbanned from playing ranked matches."
      HELP:
        ADMIN:
          - "<red><st>------------------------------------------------"
          - " <red> ยป /%label% lobby <gray>- <white>Teleport to lobby."
          - " <red> ยป /%label% lobby set <gray>- <white>Set lobby location."
          - " <red> ยป /%label% lobby load <gray>- <white>Load lobby inventory."
          - " <red> ยป /%label% arenas <gray>- <white>Teleport to arenas world."
          - " <red> ยป /%label% rename <gray>- <white>Rename the item in your hand."
          - " <red> ยป /%label% info <player> <gray>- <white>View player's info."
          - " <red> ยป /%label% goldenhead <amount> - Get some golden heads."
          - " <red> ยป /%label% reset <player> <gray>- <white>Fully reset a player." # Console
          - " <red> ยป /%label% elo <gray>- <white>Manage the elo of the player." # Console
          - " <red> ยป /%label% ranked <gray>- <white>Manage the ranked daily limit of the player." # Console
          - " <red> ยป /%label% unranked <gray>- <white>Manage the unranked daily limit of the player." # Console
          - " <red> ยป /%label% exp <gray>- <white>Manage the experience of the player." # Console
          - " <red> ยป /%label% nametag <gray>- <white>Manage the nametag of the player." # Console
          - "<red><st>------------------------------------------------"
config.yml (both 1.8.8 and 1.20.4)
ADMIN-SETTINGS:
  OP-BYPASS-EXP-CHANGE: true # If true, commands cannot change op players' experience.

#
# Division settings
DIVISIONS:
  ENABLED: true
  NEW-DIVISION-MESSAGE: true
  MIN-DIVISION-FOR-RANKED: SILVER2 # Have to give the config name, not the full name

#
# Leaderboard settings
LEADERBOARD:
  HOLOGRAM:
    DYNAMIC-UPDATE: 10 # Sec. This type of hologram is switching between ladders.
    STATIC-UPDATE: 30 # Sec. This type of hologram is always show one ladder or global elo stats.
    FORMAT: # Also placeholders: %%division%% and %%division_short%%
      NULL-LINE: "&6%number%. &cNULL"
      NOTHING-TO-DISPLAY: "&cThere is nothing to display."
      GLOBAL-ELO:
        TITLE-LINE-SPACING: 0.5 # The first line is always the title line, so it has more space under it.
        LINE-SPACING: 0.3
        FORMAT: "&6%number%. %division% | %player%&8: &e%globalElo%"
        LINES:
          - "&6Global Elo Top"
          - "%top%"
      GLOBAL-WIN:
        TITLE-LINE-SPACING: 0.5 # The first line is always the title line, so it has more space under it.
        LINE-SPACING: 0.3
        FORMAT: "&6%number%. %division% | %player%&8: &e%globalWin%"
        LINES:
          - "&6Global Top Wins"
          - "%top%"
      LADDER-ELO:
        TITLE-LINE-SPACING: 0.5 # The first line is always the title line, so it has more space under it.
        LINE-SPACING: 0.3
        FORMAT: "&6%number%. %division% | %player%&8: &e%elo%"
        LINES:
          - "%ladder% &6Elo Top"
          - "%top%"
      LADDER-WIN:
        TITLE-LINE-SPACING: 0.5 # The first line is always the title line, so it has more space under it.
        LINE-SPACING: 0.3
        FORMAT: "&6%number%. &8[%group%&8] &e%player%&8: &e%win%"
        LINES:
          - "%ladder% &6Top Wins"
          - "%top%"
      SETUP-HOLO:
        TITLE: "&cThis hologram must be set."
        LINE: "&6Hologram Name: &e%name%"

#
# Player Group settings
#
# Permission: zonepractice.group.%name_in_lower_case% for example: zonepractice.group.premium
# Op's get the rank with the highest weight possible.
GROUPS:
  DEFAULT:
    NAME: "&7Default"
    WEIGHT: 0
    UNRANKED-PER-DAY: 20
    RANKED-PER-DAY: 10
    EVENT-START-PER-DAY: 0
    LOBBY-NAMETAG:
      PREFIX: "%division_short% &8| &7"
      SUFFIX: ""
      SORT-PRIORITY: 0
    CHAT-FORMAT: "%%division%% &8| &7%%player%%: &f%%message%%" # You can delete this line in groups, they just get the default server-chat format.
  PREMIUM:
    NAME: "&cPremium"
    WEIGHT: 1
    UNRANKED-PER-DAY: 50
    RANKED-PER-DAY: 30
    EVENT-START-PER-DAY: 1
    LOBBY-NAMETAG:
      PREFIX: "%division_short% &8| &7"
      SUFFIX: " &8[&cPremium&8]"
      SORT-PRIORITY: 1
    CHAT-FORMAT: "%%division%% &8| &8[&cPremium&8] &7%%player%%: &f%%message%%"
  SUPREME:
    NAME: "&6Supreme"
    WEIGHT: 2
    UNRANKED-PER-DAY: 100
    RANKED-PER-DAY: 50
    EVENT-START-PER-DAY: 2
    LOBBY-NAMETAG:
      PREFIX: "%division_short% &8| &7"
      SUFFIX: " &8[&6Supreme&8]"
      SORT-PRIORITY: 2
    CHAT-FORMAT: "%%division%% &8| &8[&6Supreme&8] &7%%player%%: &f%%message%%"
  STAFF:
    NAME: "&aStaff"
    WEIGHT: 3
    UNRANKED-PER-DAY: 0
    RANKED-PER-DAY: 0
    EVENT-START-PER-DAY: 3
    LOBBY-NAMETAG:
      PREFIX: "&8[&aStaff&8] &7"
      SUFFIX: ""
      SORT-PRIORITY: 3
    CHAT-FORMAT: "%%division%% &8| &8[&aStaff&8] &7%%player%%: &f%%message%%"
  ADMIN:
    NAME: "&dAdmin"
    WEIGHT: 4
    UNRANKED-PER-DAY: 500
    RANKED-PER-DAY: 100
    EVENT-START-PER-DAY: 100
    LOBBY-NAMETAG:
      PREFIX: "&8[&dAdmin&8] &7"
      SUFFIX: ""
      SORT-PRIORITY: 4
    CHAT-FORMAT: "%%division%% &8| &8[&dAdmin&8] &7 &7%%player%%: &f%%message%%"
guis.yml (both 1.8.8 and 1.20.4)
GUIS:
  SETUP:
    SERVER:
      SERVER-MANAGER:
        ICONS:
          INFORMATIONS:
            LORE:
              - "&8&m------------------------"
              - "&7Online players: &e%onlinePlayers%"
              - "&7Online staff: &e%onlineStaffs%"
              - ""
              - "&7Required unranked for ranked matches: &e%requiredDivision%"
              - ""
              - "&7Lobby status: %lobbyStatus%"
              - ""
              - "&7Enabled arenas: &e%enabledArena%"
              - "&7Enabled ladders: &e%enabledLadder%"
              - "&7Enabled events: &e%enabledEvents%"
              - "&8&m------------------------"

  PLAYER-INFORMATION:
    MAIN-PAGE:
      ICONS:
        BASIC-INFO:
          LORE:
            - "&8&m------------------------"
            - "&eName: &7%player%"
            - "&eUUID: &7%uuid%"
            - ""
            - "&eFirst Played: &7%first_played%"
            - "&eLast Joined: &7%last_played%"
            - ""
            - "&eUnranked Left: &7%unranked_left%"
            - "&eRanked Left: &7%ranked_left%"
            - ""
            - "&eDivision: &7%division_fullName%"
            - "&8&m------------------------"

    LADDER-STATS:
      ICONS:
        LADDER:
          RANKED-LADDER-STATS:
            LORE:
              - "&8&m------------------------"
              - "&eUnranked Wins: &f%unranked_wins%"
              - "&eUnranked Losses: &f%unranked_losses%"
              - "&eUnranked Custom Kits: &f%unranked_custom_kits%"
              - ""
              - "&eRanked Wins: &f%ranked_wins%"
              - "&eRanked Losses: &f%ranked_losses%"
              - "&eRanked Custom Kits: &f%ranked_custom_kits%"
              - ""
              - "&eELO: &f%elo%"
              - "&eDivision: &f%division%"
              - "&8&m------------------------"
              - "&cClick here &7to reset the ladder stats."
              - "&8&m------------------------"

  STATISTICS:
    SELECTOR:
      ICONS:
        VIEW-DIVISIONS:
          HAS-NEXT:
            NAME: "&cDivisions"
            MATERIAL: BOOK
            LORE:
              - ""
              - " &cโ”ƒ &fCurrent Division: %division_fullName%"
              - " &cโ”ƒ &fExperience: &c%exp%"
              - " &cโ”ƒ &fWins: &c%wins%"
              - ""
              - " &cโ”ƒ &fNext Division: %nextDivision_fullName%"
              - " &cโ”ƒ &fProgress: &a%progress_bar% &f(%progress_percent%%)"
              - ""
              - "&aLeft Click &7to view all division."
          NO-NEXT:
            NAME: "&cDivisions"
            MATERIAL: BOOK
            LORE:
              - ""
              - " &cโ”ƒ &fYour Division: %division_fullName%"
              - " &cโ”ƒ &fExperience: &c%exp%"
              - " &cโ”ƒ &fWins: &c%wins%"
              - ""
              - "&eYou have reached the last division."

  DIVISION:
    TITLE: "&8Division"
    ICONS:
      BACK-TO:
        NAME: "&cBack to"
        MATERIAL: ARROW
      FILLER-ITEM:
        MATERIAL: STAINED_GLASS_PANE
        DAMAGE: 15
      PAST-DIVISION:
        NAME: "%fullName% &c(Past)"
        LORE:
          - ""
          - " %color%โ”ƒ &fProgress: &a%progress_bar% &f(%progress_percent%%)"
          - ""
          - " &cโ”ƒ &fYou have passed this division."
      CURRENT-DIVISION:
        NAME: "%fullName% &a(Current)"
        LORE:
          - ""
          - " %color%โ”ƒ &fProgress: &a%progress_bar% &f(%progress_percent%%)"
          - ""
          - " &cโ”ƒ &fThis is your current division."
      NEXT-DIVISION:
        NAME: "%fullName%"
        LORE:
          - ""
          - " %color%โ”ƒ &fWins: %color%%current_wins%/%required_wins% &f(%win_progress_percent%%)"
          - " %color%โ”ƒ &fExperience: %color%%current_exp%/%required_exp% &f(%exp_progress_percent%%)"
          - " %color%โ”ƒ &fProgress: &a%progress_bar% &f(%progress_percent%%)"
          - ""
3.5.0-SNAPSHOT
language.yml
MATCH:
  PARTY-FFA:
    MATCH-END:
      LEFT-PLAYER-FORMAT: "<hover:show_text:'<yellow>%player% <red>has left the game before it ended.'><red>%player%</hover><gray>"
      SEPARATOR-FORMAT: "<gray>, "
      
GENERAL-CHAT:
  SERVER-CHAT: "%division% <dark_gray>| <reset><gray>%%player%%: <white>%%message%%" # Group chat overwrites this.
  PARTY-CHAT: "<dark_gray>[<dark_aqua><bold>Party<dark_gray>] <reset><aqua>%%player%%<white>: <gray>%%message%%"
  STAFF-CHAT: "<dark_gray>[<yellow>StaffChat<dark_gray>] <reset><gray>%%player%%: <white>%%message%%"
3.6.0-SNAPSHOT
language.yml
COMMAND:
  ARENA:
    ARGUMENTS:
      FFA-POSITIONS:
        COMMAND-HELP:
          - "<red>/%label% set ffapos <arena> add - Add a FFA spawn position."
          - "<red>/%label% set ffapos <arena> reset - Reset all the FFA spawn positions."
        ARENA-NOT-EXISTS: "<red>%arena% arena doesn't exists."
        CANT-EDIT: "<red>You can't edit a enabled arena."
        CANT-EDIT2: "<red>You can't edit arenas that have copies. (%arena%)"
        NO-REGION: "<red>You must set the two corners of the arena first."
        POS-OUTSIDE-REGION: "<red>The position must be inside the arena cube."
        MAX-18: "<red>You can't have more than 18 FFA spawn positions in an arena."
        SET-FFAPOS: "<yellow>You added the FFA spawn position for the arena <gold>%arena%<yellow>. It has now <red>%posCount% <yellow>positions."
        RESET-FFAPOS: "<yellow>You reset all the FFA spawn positions for the arena <gold>%arena%<yellow>."
        
COMMAND:
  ARENA:
    ARGUMENTS:
      HELP:
        SET-COMMAND:
          - "<red><st>------------------------------------------"
          - " <red>ยป <click:suggest_command:'/%label% set icon '><hover:show_text:'<gray>Set the icon.'>/%label% set icon <arena>"
          - " <red>ยป <click:suggest_command:'/%label% set corner '><hover:show_text:'<gray>Set the two corners.'>/%label% set corner <arena> <1/2>"
          - " <red>ยป <click:suggest_command:'/%label% set pos '><hover:show_text:'<gray>Set the teleport positions.'>/%label% set pos <arena> <1/2>"
          - " <red>ยป <click:suggest_command:'/%label% set ffapos '><hover:show_text:'<gray>Set the ffa positions.'>/%label% set ffapos <arena>"
          - " <red>ยป <click:suggest_command:'/%label% set bed '><hover:show_text:'<gray>Set the beds of a bedwars arena.'>/%label% set bed <arena> <1/2>"
          - " <red>ยป <click:suggest_command:'/%label% set buildmax '><hover:show_text:'<gray>Set the maximum build height.'>/%label% set buildmax <arena>"
          - " <red>ยป <click:suggest_command:'/%label% set deadzone '><hover:show_text:'<gray>Set the deadzone Y level.'>/%label% set deadzone <arena>"
          - " <red>ยป <click:suggest_command:'/%label% set sidebuildlimit '><hover:show_text:'<gray>Set the side building limit.'>/%label% set sidebuildlimit <arena>"
          - "<red><st>------------------------------------------"
3.7.0-SNAPSHOT
config.yml (both 1.8.8 and 1.20.4)
#
# Queue settings
QUEUE:
  UNRANKED:
    MAX-QUEUE-TIME: 300 # In sec.
    DIVISION-SEARCH:
      ENABLED: true
      SETTINGS:
        SEARCH-IN-OWN-DIVISIONS: 20 # In sec.
        EXTEND-DIVISION-SEARCH: 10 # In sec.
  RANKED:
    MAX-QUEUE-TIME: 300 # In sec.
    DEFAULT-ELO: 1000
    ELO-RANGE-TIME: 5 # Sec
    ELO-RANGE-INCREASE: 20 # Range
    ELO-CHANGE: 5-12 # Players receive a random elo between these two numbers.
    MAX-PING: 300 # Maximum ping a player can join a ranked queue.
language.yml
QUEUES:
  UNRANKED:
    SEARCHING-OWN-DIVISION: "<yellow>Currently searching in %division_fullName%<yellow>."
    SEARCHING-IN-RANGE: "<yellow>Currently searching between %from_fullName% <yellow>and %to_fullName%<yellow>."

Please reset the divisions.yml if you are using version 1.8.8.

3.7.3-SNAPSHOT
language.yml
COMMAND:
  QUEUES:
    UNRANKED:
      NO-UNRANKED-LEFT: "<red>You have already played all your allowed unranked matches."
      LADDER-NOT-FOUND: "<red>Ladder %ladder% not found."
    RANKED:
      NO-RANKED-LEFT: "<red>You have already played all your allowed ranked matches."
      LADDER-NOT-FOUND: "<red>Ladder %ladder% not found."
      DIVISION-REQUIREMENT: "<red>Your division has to be at least %division_fullName% <red>to play ranked matches."
3.7.6-SNAPSHOT
language.yml
DUEL-ROUND-SELECTOR:
  LADDER-NOT-AVAILABLE: "<red>This ladder is not available anymore."
  LADDER-FROZEN: "<red>This ladder is frozen, so you cannot start a new game with it."
  ARENA-NOT-AVAILABLE: "<red>The arena you selected is disabled or frozen. Continuing with random arena."
  ENEMY-OFFLINE: "<red>Enemy player is offline."
  PARTY-NOT-ENOUGH-PLAYERS: "<red>The party needs at least two players to be able to start a game."
  PARTY-RANDOM-ERROR: "<red>There was an error happened contact discord."
  ENEMY-PARTY-OFFLINE: "<red>Enemy party not available."
config.yml
MATCH-SETTINGS:
  DUEL:
    INVITATION-EXPIRY: 60 # After the seconds, the duel request will expire.
    ROUND-SELECTOR:
      MAX: 10
      MIN: 1 # Can't be lower than 1.
guis.yml
GUIS:
  KIT-EDITOR:
    DUEL-ROUND-SELECTOR:
      TITLE: "&8Select the amount of rounds"
      ICONS:
        BACK-TO:
          NAME: "&cBack to"
          MATERIAL: ARROW
        ROUND-SELECTOR:
          NAME: "&7Rounds: &6%rounds%"
          MATERIAL: DIRT # !!! FIREWORK_CHARGE(1.8.8)/FIREWORK_STAR(1.20.4)
          LORE:
            - ""
            - "&7The first player/team to reach"
            - "&7the, winning rounds wins."
            - ""
            - "&7Recommended: &e%recommended_rounds% rounds&7."
            - ""
            - "&a&lLEFT-CLICK &ato reduce the rounds."
            - "&b&lRIGHT-CLICK &bto increase the rounds."
        SHOW-ARENA:
          NAME: "&eSelected Arena: %arena%"
          MATERIAL: DIRT # In case the arena dont have an icon
          LORE:
            - ""
            - "&7You've selected this arena for the match."
        SHOW-LADDER:
          NAME: "&eSelected Ladder: %ladder%"
          MATERIAL: DIRT # In case the ladder dont have an icon
          LORE:
            - ""
            - "&7You've selected this ladder for the match."
        START-MATCH:
          NAME: "&aStart Match"
          MATERIAL: EMERALD
          LORE:
            - ""
            - "&7Click here to start the match."
            - "&7The match will start with the selected"
            - "&7arena and ladder."
3.7.7-SNAPSHOT
language.yml
ARENA:
  ACTION-BAR-MSG: "<yellow>Generating copy for <gold>%arena%<yellow>. Progress: <green>%progress_bar% <reset><white>(%progress_percent%%)"
3.7.8-SNAPSHOT
config.yml
QUEUE:
  UNRANKED:
    MAX-QUEUE-TIME: 300 # In sec.
    DIVISION-SEARCH:
      ENABLED: true
      SETTINGS:
        SEARCH-IN-OWN-DIVISIONS: 20 # In sec.
        EXTEND-DIVISION-SEARCH: 10 # In sec.
    SELECTOR-GUI:
      FIRST-CATEGORY:
        SIZE: 4
        GO-TO-SECOND-CATEGORY-SLOT: 35
        LADDERS:
          BATTLERUSH: 10
          BEDWARS: 11
          BOXING: 12
          BRIDGES: 14
          FIREBALL: 15
          GAPPLE: 16
          NODEBUFF: 20
          COMBO: 21
          SUMO: 22
          BUILDUHC: 23
          PEARLFIGHT: 24
      SECOND-CATEGORY:
        ENABLED: true
        BACK-TO-FIRST-CATEGORY-SLOT: 35
        SIZE: 4
        LADDERS:
          ARCHER: 10
          AXE: 11
          DEBUFF: 12
          SG: 14
          SKYWARS: 15
          SOUP: 16
          SPLEEF: 20
          VANILLA: 24
  RANKED:
    MAX-QUEUE-TIME: 300 # In sec.
    DEFAULT-ELO: 1000
    ELO-RANGE-TIME: 5 # Sec
    ELO-RANGE-INCREASE: 20 # Range
    ELO-CHANGE: 5-12 # Players receive a random elo between these two numbers.
    MAX-PING: 300 # Maximum ping a player can join a ranked queue.
    SELECTOR-GUI:
      FIRST-CATEGORY:
        SIZE: 4
        GO-TO-SECOND-CATEGORY-SLOT: 35
        LADDERS:
          BATTLERUSH: 10
          BEDWARS: 11
          BOXING: 12
          BRIDGES: 14
          FIREBALL: 15
          GAPPLE: 16
          NODEBUFF: 20
          COMBO: 21
          SUMO: 22
          BUILDUHC: 23
          PEARLFIGHT: 24
      SECOND-CATEGORY:
        ENABLED: true
        BACK-TO-FIRST-CATEGORY-SLOT: 18
        SIZE: 3
        LADDERS:
          DEBUFF: 11
          SG: 12
          SKYWARS: 13
          SOUP: 14
          SPLEEF: 15
guis.yml
GUIS:
  UNRANKED-GUI:
    FIRST-CATEGORY:
      TITLE: "&9&lJoin %weight_class% Queue"
      ICONS:
        LADDER:
          NAME: "%ladder%"
          LORE:
            - ""
            - " &fIn Queue: &b%in_queue%"
            - " &fIn Fights: &b%in_fight%"
            - ""
            - "&aClick here to select %weight_class% %ladder%&a."
        FILLER-ITEM:
          MATERIAL: DIRT
          # MATERIAL: BLACK_STAINED_GLASS_PANE # In 1.20.4
          # MATERIAL: STAINED_GLASS_PANE In 1.8.8
          # DAMAGE: 15 In 1.8.8
        GO-TO-SECOND-CATEGORY:
          NAME: "&9&lNext Page"
          MATERIAL: ARROW
    SECOND-CATEGORY:
      TITLE: "&9&lJoin %weight_class% Queue"
      ICONS:
        LADDER:
          NAME: "%ladder%"
          LORE:
            - ""
            - " &fIn Queue: &b%in_queue%"
            - " &fIn Fights: &b%in_fight%"
            - ""
            - "&aClick here to select %weight_class% %ladder%&a."
        FILLER-ITEM:
          MATERIAL: DIRT
          # MATERIAL: BLACK_STAINED_GLASS_PANE # In 1.20.4
          # MATERIAL: STAINED_GLASS_PANE In 1.8.8
          # DAMAGE: 15 In 1.8.8
        GO-BACK-TO-FIRST-CATEGORY:
          NAME: "&9&lPrevious Page"
          MATERIAL: ARROW
    ICONS:
      FROZEN-LADDER-ITEM: # You can set different material and damage for this item.
        NAME: "%ladder%"
        LORE:
          - ""
          - "&eThis ladder is &bfrozen&e."
      DISABLED-LADDER-ITEM: # You can set different material and damage for this item.
        NAME: "%ladder%"
        LORE:
          - ""
          - "&eThis ladder is &cdisabled&e."
  RANKED-GUI:
    FIRST-CATEGORY:
      TITLE: "&4&lJoin %weight_class% Queue"
      ICONS:
        LADDER:
          NAME: "%ladder%"
          LORE:
            - ""
            - " &fIn Queue: &b%in_queue%"
            - " &fIn Fights: &b%in_fight%"
            - ""
            - "&aClick here to select %weight_class% %ladder%&a."
        FILLER-ITEM:
          MATERIAL: DIRT
          # MATERIAL: BLACK_STAINED_GLASS_PANE # In 1.20.4
          # MATERIAL: STAINED_GLASS_PANE In 1.8.8
          # DAMAGE: 15 In 1.8.8
        GO-TO-SECOND-CATEGORY:
          NAME: "&9&lNext Page"
          MATERIAL: ARROW
    SECOND-CATEGORY:
      TITLE: "&4&lJoin %weight_class% Queue"
      ICONS:
        LADDER:
          NAME: "%ladder%"
          LORE:
            - ""
            - " &fIn Queue: &b%in_queue%"
            - " &fIn Fights: &b%in_fight%"
            - ""
            - "&aClick here to select %weight_class% %ladder%&a."
        FILLER-ITEM:
          MATERIAL: DIRT
          # MATERIAL: BLACK_STAINED_GLASS_PANE # In 1.20.4
          # MATERIAL: STAINED_GLASS_PANE In 1.8.8
          # DAMAGE: 15 In 1.8.8
        GO-BACK-TO-FIRST-CATEGORY:
          NAME: "&9&lPrevious Page"
          MATERIAL: ARROW
    ICONS:
      FROZEN-LADDER-ITEM: # You can set different material and damage for this item.
        NAME: "%ladder%"
        LORE:
          - ""
          - "&eThis ladder is &bfrozen&e."
      DISABLED-LADDER-ITEM: # You can set different material and damage for this item.
        NAME: "%ladder%"
        LORE:
          - ""
          - "&eThis ladder is &cdisabled&e."
3.7.10-SNAPSHOT
config.yml
MATCH-SETTINGS:
  FIREBALL-FIGHT:
    EXPLOSION:
      TNT:
        HORIZONTAL: 1.9
        VERTICAL: 2.1
      FIREBALL:
        HORIZONTAL: 1.9
        VERTICAL: 2.1
4.0.0-SNAPSHOT
config.yml
MATCH-SETTINGS:
  TEAMS:
    FFA:
      COLOR: "&e"
      
#
# FFA settings
FFA:
  ROLLBACK:
    SECONDS: 300 # After the seconds, the arena will be reseted back to its original state (only on build arenas).
  DISPLAY-ARROW-HIT-HEALTH: true # If true, the player will see the health of the player they hit.
  ENDER-PEARL-EXP-BAR: true # If true, the ender pearl cooldown will be displayed on the exp bar.
  
PLAYER:
  JOIN-TELEPORT-LOBBY: true # If true, the player will be teleported to the lobby when they join the server.
language.yml
FFA:
  LADDER-DISABLED-REMOVED: "<red>The ladder you were in has been disabled."
  ALL-LADDERS-DISABLED: "<red>All ladders have been disabled. You have been removed from the FFA."
  FFA-CLOSED: "<red>FFA has been closed."
  COMMAND:
    JOIN:
      HELP: "<red>/ffa join <arena>"
      ARENA-NOT-FOUND: "<red>Couldn't find the arena you specified."
      ARENA-CLOSED: "<red>The arena you specified is closed."
      CANT-JOIN-FFA: "<red>You can't join the FFA right now."
    SPECTATE:
      HELP: "<red>/ffa spectate <arena>"
      ARENA-NOT-FOUND: "<red>Couldn't find the arena you specified."
      ARENA-CLOSED: "<red>The arena you specified is closed."
      CANT-JOIN-FFA: "<red>You can't spectate the FFA right now."
    LEAVE:
      NOT-IN-FFA: "<red>You are not in a FFA."
    HELP:
      - "<gray><st>----------------------------------------"
      - "<dark_aqua><bold>FFA Commands"
      - ""
      - " <yellow>ยป <white>/%label% join <arena> <gray>- <white>Join the FFA."
      - " <yellow>ยป <white>/%label% leave <gray>- <white>Leave the FFA."
      - " <yellow>ยป <white>/%label% spectate <arena> <gray>- <white>Spectate FFA."
      - " <yellow>ยป <white>/%label% list <gray>- <white>List all available arenas."
      - "<gray><st>----------------------------------------"
    LIST:
      FORMAT: "<yellow>%arena% <gray>- <yellow>%players% <gray>players."
      EMPTY: "<red>There are no available arenas."
      LIST:
        - "<gray><st>----------------------------------------"
        - "<dark_aqua><bold>Available Arenas"
        - ""
        - "<yellow>%arenas%"
        - "<gray><st>----------------------------------------"
  GAME:
    PLAYER-JOIN: "<gold>%player% <yellow>joined the FFA."
    PLAYER-LEAVE: "<gold>%player% <yellow>left the FFA."
    COOLDOWN:
      ENDER-PEARL: "<red>You cannot use this for another <yellow>%seconds% <red>%secondName%."
      GOLDEN-APPLE: "<red>You cannot eat another <gold>golden apple<red> for another <yellow>%seconds% <red>%secondName%."
    ARROW-HIT-PLAYER: "<red>%player% is now at %health% โ™ฅ"
    CANT-BUILD-OVER-LIMIT: "<red>You can't build there."
    CANT-BUILD-OUTSIDE-ARENA: "<red>You can't build outside the arena."
    CANT-CRAFT: "<red>You can't craft in non build FFA."
    SPECTATE-START: "<gold>%player% <yellow>started spectating the match."
FIGHT:
  DEATH-MESSAGES:
    VOID: "<red>%player% <yellow>fell into the void."
    WATER: "<red>%player% <yellow>drowned."
    LAVA: "<red>%player% <yellow>burned in lava."
    FIRE: "<red>%player% <yellow>burned to death."
    FALL: "<red>%player% <yellow>fell to their death."
    EXPLOSION: "<red>%player% <yellow>blew up."
    PLAYER: "<red>%player% <yellow>was killed by <gold>%killer%<yellow>."
    PROJECTILE: "<red>%player% <yellow>was shot by <gold>%killer%<yellow>."
    SUMO-FALL: "<red>%player% <yellow>fell out of the sumo circle."
    SPLEEF-FALL: "<red>%player% <yellow>fell out of the spleef arena."
    OWN-PORTAL-JUMP: "<red>%player% <yellow>jumped into their own portal and died."
    DEFAULT: "<red>%player% <yellow>died."
    
COMMAND:
  STAFF:
    ARGUMENTS:
      STOP:
        SPECTATE:
          PLAYER: "<yellow>You removed <red>%target% <yellow> as spectator."
          TARGET: "<yellow>You've got removed from spectating by <red>%player%<yellow>."
          
SPECTATE:
  MATCH:
    ONLY-ONE-TO-SPECTATE: "<red>There are no more matches to spectate."
guis.yml
GUIS:
  FFA:
    LADDER-SELECTOR:
      TITLE: "&8Select a &6ladder &8to join"
      ICONS:
        LADDER:
          NAME: "%ladder%"
          LORE:
            - ""
            - "&aClick here to select %ladder%&a."
        FILLER:
          MATERIAL: ORANGE_STAINED_GLASS_PANE
          
GUIS:
  SETUP:
    FFA-ARENA:
      MAIN:
        TITLE: "&9%arenaName% &8- Arena"
        ICONS:
          GO-BACK:
            NAME: "&cGo Back"
            MATERIAL: ARROW
          DELETE:
            NAME: "&cDelete Arena"
            MATERIAL: RED_DYE
          ARENA-NAME:
            NAME: "&6%arenaDisplayName%"
            MATERIAL: BEDROCK
            LORE:
              - ""
              - "&eArena Type: &b%arenaType%"
              - ""
              - "&e&lLeft-Click here &7to get detailed information."
              - "&6&lRight-Click here &7to teleport to the arena."
              - ""
              - "&7You can set the arenas icon by using the"
              - "&7&l/arena set icon %arenaName% &7command."
              - ""
              - "&c&lNote: &7You have to hold the item in your hand"
              - "&7and name it first with the &7&l/rename &7command."
          STATUS:
            ENABLED:
              NAME: "&7Status: &aEnabled"
              MATERIAL: LIME_STAINED_GLASS_PANE
              LORE:
                - ""
                - "&e&lClick here &7to &cdisable &7the arena."
                - ""
                - "&c&lNote: &7This will remove all the"
                - "&7players from the arena."
            DISABLED:
              NAME: "&7Status: &cDisabled"
              MATERIAL: RED_STAINED_GLASS_PANE
              LORE:
                - ""
                - "&e&lClick here &7to &aenable &7the arena."
                - ""
                - "&c&lNote: &7The arena has to meet some"
                - "&7requirements to be enable:"
                - " &8ยป &eMark all the corners."
                - " &8ยป &eAdd spawn positions."
                - " &8ยป &eSet an icon."
          BUILD:
            ENABLED:
              NAME: "&7Build: &aEnabled"
              MATERIAL: IRON_PICKAXE
              LORE:
                  - ""
                  - "&e&lClick here &7to &cdisable &7the"
                  - "&2building &7in the arena."
                  - ""
                  - "&c&lNote: &7This will remove all the"
                  - "&7assigned ladders from the arena."
            DISABLED:
              NAME: "&7Build: &cDisabled"
              MATERIAL: RED_STAINED_GLASS_PANE
              LORE:
                  - ""
                  - "&e&lClick here &7to &aenable &7the"
                  - "&2building &7in the arena."
                  - ""
                  - "&c&lNote: &7This will remove all the"
                  - "&7assigned ladders from the arena."
          LOCATION:
            NAME: "&5Locations"
            MATERIAL: COMPASS
            LORE:
              - ""
              - "&d&lClick here &7to get a corner marker item."
              - ""
              - "&dAfter &7you marked the corners, you can add"
              - "&7the &dplayer spawn positions &7by using the"
              - "&7&l/arena set ffapos %arenaName% add &7command."
              - ""
              - "&5&lCurrently Marked:"
              - " &5ยป &dCorner 1: &7%corner1%"
              - " &5ยป &dCorner 2: &7%corner2%"
              - ""
              - " &5ยป &dSpawn Positions: &7%ffa_pos_num%"
          LADDER:
            NAME: "&cLadder Types"
            MATERIAL: GOLDEN_SWORD
            LORE:
              - ""
              - "&e&lClick here &7to open the ladder assign gui."
              - ""
              - "&c&lNote: &7You can only assign basic or build"
              - "&7ladders to your FFA arena depending on the arenas"
              - "&7build setting."
              - ""
              - "&c&lNote: &7You have to assign at least"
              - "&7one ladder before enabling."
          OPEN-STATUS:
            OPEN:
              NAME: "&7The &eFFA &7is currently &aopen"
              MATERIAL: LIME_STAINED_GLASS_PANE
              LORE:
                - ""
                - "&7This means that players can join"
                - "&7and play in the arena."
                - ""
                - "&e&lClick here &7to &cCLOSE &7the arena."
                - ""
                - "&c&lNote: &7This will remove all the"
                - "&7players from the arena."
            CLOSE:
              NAME: "&7The &eFFA &7is currently &cclosed"
              MATERIAL: RED_STAINED_GLASS_PANE
              LORE:
                  - ""
                  - "&e&lClick here &7to &aOPEN &7the arena."
                  - ""
                  - "&c&lNote: &7The arena has to be enabled."
      ARENA-LADDERS-SINGLE:
        TITLE: "&4%arenaName% &8- Ladders"
        ICONS:
          BACK-TO:
            NAME: "&cGo Back"
            MATERIAL: ARROW
          LADDER-ICONS:
            ASSIGNED:
              NAME: "&a%ladderDisplayName%"
              MATERIAL: LIME_STAINED_GLASS_PANE
              LORE:
                - ""
                - "&7This ladder is &aassigned&7 for the arena."
                - ""
                - "&eClick here &7to &cunassign&7."
            NOT-ASSIGNED:
              NAME: "&c%ladderDisplayName%"
              MATERIAL: RED_STAINED_GLASS_PANE
              LORE:
                - ""
                - "&7This ladder is &cunassigned&7 for the arena."
                - ""
                - "&eClick here &7to &aassign&7."
            DISABLED:
              NAME: "&7%ladderDisplayName%"
              MATERIAL: GRAY_STAINED_GLASS_PANE
              LORE:
                - ""
                - "&7This ladder or it's ladder type"
                - "&7is currently &cdisabled&7."
                
GUIS:
  PLAYER-INFORMATION:
    MAIN-PAGE:
      ICONS:
        ONLINE-INFO:
          GAME:
            IN-FFA:
              NAME: "&ePlayer is in a FFA."
              MATERIAL: WATCH/CLOCK
              LORE:
                - "&8&m------------------------"
                - "&eLeft-Click &7to start spectating the FFA."
                - "&6Right-Click &7to get the player out of the FFA."
                - "&8&m------------------------"
sidebar.yml
FFA:
  GAME: # Other placeholders: %ping%
    BUILD:
      - "&7&m---------------------"
      - "&6&lFFA Info"
      - "  &fPlayer: &e%players%"
      - "  &fNext Reset: &e%nextReset%"
      - ""
      - "  &fK&7/&fD: &a%kills%&7/&c%deaths%"
      - ""
      - "  &fLadder: &a%ladder%"
      - "  &fArena: &a%arena%"
      - ""
      - "&6play.zonepractice.com"
      - "&7&m---------------------"
    NON-BUILD:
      - "&7&m---------------------"
      - "&6&lFFA Info"
      - "  &fPlayer: &e%players%"
      - "  &fSpectators: &e%spectators%"
      - ""
      - "  &fK&7/&fD: &a%kills%&7/&c%deaths%"
      - ""
      - "  &fLadder: &a%ladder%"
      - "  &fArena: &a%arena%"
      - ""
      - "&6play.zonepractice.com"
      - "&7&m---------------------"
  SPECTATE:
    BUILD:
      - "&7&m---------------------"
      - "&6&lFFA Info"
      - "  &fPlayer: &e%players%"
      - "  &fSpectators: &e%spectators%"
      - "  &fNext Reset: &e%nextReset%"
      - ""
      - "  &fArena: &a%arena%"
      - ""
      - "&6play.zonepractice.com"
      - "&7&m---------------------"
    NON-BUILD:
      - "&7&m---------------------"
      - "&6&lFFA Info"
      - "  &fPlayer: &e%players%"
      - "  &fSpectators: &e%spectators%"
      - ""
      - "  &fArena: &a%arena%"
      - ""
      - "&6play.zonepractice.com"
      - "&7&m---------------------"
inventories.yml
SPECTATOR:
  FFA:
    NORMAL:
      LEAVE:
        SLOT: 8
        ITEM:
          NAME: "&cStop Spectating &7(Right-Click)"
          MATERIAL: RED_DYE
    EXTRA:
    # EXTRA ITEMS LIKE UPPER
4.1.0-SNAPSHOT
config.yml
#
# Leaderboard settings
LEADERBOARD:
  HOLOGRAM:
    DYNAMIC-UPDATE: 10 # Sec. This type of hologram is switching between ladders.
    STATIC-UPDATE: 30 # Sec. This type of hologram is always show one ladder or global elo stats.
    FORMAT: # Also placeholders: %division%, %division_short%, %group%, %ladder_name%
      NULL-LINE: "&6%number%. &cN/A"
      NOTHING-TO-DISPLAY: "&cThere is nothing to display."
      ELO:
        TITLE-LINE-SPACING: 0.5
        LINE-SPACING: 0.3
        FORMAT: "&6%placement%. %division% | %player%&8: &e%score%"
        LINES:
          GLOBAL:
            - "&6ELO Top"
            - "%top%"
          LADDER:
            - "&6ELO Top &7- &e%ladder_displayName%"
            - "%top%"
      WIN:
        TITLE-LINE-SPACING: 0.5
        LINE-SPACING: 0.3
        FORMAT: "&6%placement%. %division% | %player%&8: &e%score%"
        LINES:
          GLOBAL:
            - "&6Win Top"
            - "%top%"
          LADDER:
            - "&6Win Top &7- &e%ladder_displayName%"
            - "%top%"
      KILLS:
        TITLE-LINE-SPACING: 0.5
        LINE-SPACING: 0.3
        FORMAT: "&6%placement%. %division% | %player%&8: &e%score%"
        LINES:
          GLOBAL:
            - "&6Kill Top"
            - "%top%"
          LADDER:
            - "&6Kill Top &7- &e%ladder_displayName%"
            - "%top%"
      DEATHS:
        TITLE-LINE-SPACING: 0.5
        LINE-SPACING: 0.3
        FORMAT: "&6%placement%. %division% | %player%&8: &e%score%"
        LINES:
          GLOBAL:
            - "&6Deaths Top"
            - "%top%"
          LADDER:
            - "&6Deaths Top &7- &e%ladder_displayName%"
            - "%top%"
      WIN_STREAK:
        TITLE-LINE-SPACING: 0.5
        LINE-SPACING: 0.3
        FORMAT: "&6%placement%. %division% | %player%&8: &e%score%"
        LINES:
          GLOBAL:
            - "&6Win Streak Top"
            - "%top%"
          LADDER:
            - "&6Win Streak Top &7- &e%ladder_displayName%"
            - "%top%"
      BEST_WIN_STREAK:
        TITLE-LINE-SPACING: 0.5
        LINE-SPACING: 0.3
        FORMAT: "&6%placement%. %division% | %player%&8: &e%score%"
        LINES:
          GLOBAL:
            - "&6Best Win Streak Top"
            - "%top%"
          LADDER:
            - "&6Best Win Streak Top &7- &e%ladder_displayName%"
            - "%top%"
      LOSE_STREAK:
        TITLE-LINE-SPACING: 0.5
        LINE-SPACING: 0.3
        FORMAT: "&6%placement%. %division% | %player%&8: &e%score%"
        LINES:
          GLOBAL:
            - "&6Lose Streak Top"
            - "%top%"
          LADDER:
            - "&6Lose Streak Top &7- &e%ladder_displayName%"
            - "%top%"
      BEST_LOSE_STREAK:
        TITLE-LINE-SPACING: 0.5
        LINE-SPACING: 0.3
        FORMAT: "&6%placement%. %division% | %player%&8: &e%score%"
        LINES:
          GLOBAL:
            - "&6Best Lose Streak Top"
            - "%top%"
          LADDER:
            - "&6Best Lose Streak Top &7- &e%ladder_displayName%"
            - "%top%"
      SETUP-HOLO:
        TITLE: "&cThis hologram must be set."
        LINE: "&6Hologram Name: &e%name%"
language.yml
COMMAND:
  HOLOGRAM:
    COMMAND-HELP: "<red>/%label% create <name> <type>"
    INVALID-TYPE: "<red>Invalid hologram type. Available types: <yellow>global, ladder_static, ladder_dynamic"
    ONLY-IN-LOBBY: "<red>You can only create holograms in the lobby."
4.1.1-SNAPSHOT
guis.yml
GUIS:
  UNRANKED-GUI:
    LB-FORMAT: "&e%placement%# &f%player% &7ยป &f%score%"
    FIRST-CATEGORY:
      ICONS:
        LADDER:
          LORE: # Options: %elo%, %win%, %kills%, %deaths%, %win_streak%, %best_win_streak%, %lose_streak%, %best_lose_streak%
            - " &c&lยป &eUnranked"
            - "     &fFighting: &e%in_fight%"
            - "     &fQueueing: &e%in_queue%"
            - ""
            - "&eWinstreak Top 3"
            - "%lb_win_streak_1%"
            - "%lb_win_streak_2%"
            - "%lb_win_streak_3%"
            - ""
            - "&eClick here to join the %weight_class% %ladder% &equeue."
    SECOND-CATEGORY:
      ICONS:
        LADDER:
          LORE: # Options: %elo%, %win%, %kills%, %deaths%, %win_streak%, %best_win_streak%, %lose_streak%, %best_lose_streak%
            - " &c&lยป &eUnranked"
            - "     &fFighting: &e%in_fight%"
            - "     &fQueueing: &e%in_queue%"
            - ""
            - "&eWinstreak Top 3"
            - "%lb_win_streak_1%"
            - "%lb_win_streak_2%"
            - "%lb_win_streak_3%"
            - ""
            - "&eClick here to join the %weight_class% %ladder% &equeue."
  RANKED-GUI:
    LB-FORMAT: "&e%placement%# &f%player% &7ยป &f%score%"
    FIRST-CATEGORY:
      ICONS:
        LADDER:
          LORE: # Options: %elo%, %win%, %kills%, %deaths%, %win_streak%, %best_win_streak%, %lose_streak%, %best_lose_streak%
            - " &c&lยป &cRanked"
            - "     &fFighting: &e%in_fight%"
            - "     &fQueueing: &e%in_queue%"
            - ""
            - "&eElo Top 3"
            - "%lb_elo_1%"
            - "%lb_elo_2%"
            - "%lb_elo_3%"
            - ""
            - "&eClick here to join the %weight_class% %ladder% &equeue."
    SECOND-CATEGORY:
      ICONS:
        LADDER:
          LORE: # Options: %elo%, %win%, %kills%, %deaths%, %win_streak%, %best_win_streak%, %lose_streak%, %best_lose_streak%
            - " &c&lยป &cRanked"
            - "     &fFighting: &e%in_fight%"
            - "     &fQueueing: &e%in_queue%"
            - ""
            - "&eElo Top 3"
            - "%lb_elo_1%"
            - "%lb_elo_2%"
            - "%lb_elo_3%"
            - ""
            - "&eClick here to join the %weight_class% %ladder% &equeue."
4.1.2-SNAPSHOT
guis.yml
GUIS:
  SETUP:
    LADDER:
      SETTINGS:
        ICONS:
          MAX-DURATION:
            NAME: "&7Max Duration: &6%maxDuration% sec"
            MATERIAL: DIRT # WATCH/CLOCK
            LORE:
              - ""
              - "&7The maximum time the match can last."
              - ""
              - "&a&lLEFT-CLICK &ato reduce the time."
              - "&b&lRIGHT-CLICK &bto increase the time."
language.yml
MATCH:
  MATCH-OVER-IN-30: "<yellow>Match is over in <red>30 <yellow>seconds."
4.2.0-SNAPSHOT
guis.yml
GUIS:
  SETUP:
    LADDER:
      SETTINGS:
        ICONS:
          TNT-FUSE-TIME:
            NAME: "&7TNT Fuse Time: &6%tntFuseTime% sec"
            MATERIAL: TNT
            LORE:
              - ""
              - "&7The time until the tnt explodes."
              - ""
              - "&a&lLEFT-CLICK &ato reduce the time."
              - "&b&lRIGHT-CLICK &bto increase the time."

Last updated