๐Change-log
Here you can find the change logs for the different updates regarding the config files.
2.3.5-SNAPSHOT
language.yml
CUSTOM-PLAYER-LADDER:
CANT-OPEN-EDITOR: "<red>You cannot open the custom kit editor right now."
INCORRECTLY-FORMATTED-DISABLED-ITEM: "<red>Incorrectly formatted disabled item: %item%"
PLAYER-CANT-USE-ITEM: "<red>You cannot use this item in your kit."
CANT-ENABLE: "<red>You have to set the inventory, settings and match types before you can enable your ladder."
SELECT-EFFECT: "<yellow>You selected the <red>%effect% <yellow>effect."
SET-EFFECT: "<yellow>You successfully set the <red>%effect% %amplifier% <yellow>effect for <red>%time%<yellow>."
CLEAR-EFFECTS: "<yellow>You successfully cleared all the effects."
INCOMPATIBLE-ENCHANT: "<red>You cannot enchant this item with <yellow>%enchant% <red>enchantment."
CONFLICTING-ENCHANT: "<red>You cannot enchant this item with <yellow>%enchant% <red>enchantment, because it conflicts with <yellow>%conflict% <red>enchantment."
SELECT-ENCHANT: "<yellow>You selected the <red>%enchant% <yellow>enchantment."
CLEAR-ENCHANTS: "<yellow>You successfully cleared all the enchantments."
SET-ENCHANT: "<yellow>You successfully set the <red>%enchant% %level% <yellow>enchantment."
CANT-EDIT-ENABLED:
INVENTORY: "<red>You can't edit your kit's inventory while the ladder is enabled."
SETTINGS: "<red>You can't edit your kit's settings while the ladder is enabled."
NO-PERMISSION:
ENCHANT: "<red>You don't have permission to enchant items."
EFFECTS: "<red>You don't have permission to use effects."
SETTING-SET: "<red>You don't have permission."
MATCH-TYPE-SET: "<red>You don't have permission."
PARTY-FFA-NOT-SUPPORTED: "<red>Party FFA is not supported in this ladder type.
config.yml
#
# Custom Player Kit
CUSTOM-KIT:
BASE-NAME: "CustomLadder"
CONFLICTING-ENCHANTS:
ENABLED: false
DISABLED-ENCHANTS:
- "LOOT_BONUS_MOBS"
DISABLED-ITEMS:
- "DIAMOND_SWORD"
- "SAND::1"
DISABLED-EFFECTS:
- "REGENERATION"
DEFAULT:
SETTINGS:
REGENERATION: true
HUNGER: true
BUILD: true
ROUNDS: 1
HITDELAY: 20
EP_COOLDOWN: 13
GA_COOLDOWN: 5
MATCH-TYPES: # Options: DUEL, PARTY_FFA, PARTY_SPLIT, PARTY_VS_PARTY
- "DUEL
guis.yml (1.8.8)
GUIS:
KIT-EDITOR:
EDITOR-MENU:
TITLE: "&6&lSelect what to edit"
ICONS:
PREMADE-LADDER:
NAME: "&6&lPremade Ladder"
MATERIAL: GOLD_SWORD
LORE:
- "&8&m------------------------"
- "&7Click here to edit a &6premade"
- "&7ladder."
- "&8&m------------------------"
PLAYER-LADDER:
NAME: "&a&lOwn Ladder"
MATERIAL: FIREBALL
LORE:
- "&8&m------------------------"
- "&7Click here to edit your &aown"
- "&7ladder."
- "&8&m------------------------"
PLAYER-LADDER:
MAIN-MENU:
TITLE: "&8Editing your custom ladder"
ICONS:
BACK-TO-SELECTOR:
NAME: "&cBack to selector"
MATERIAL: ARROW
FILLER-ITEM:
MATERIAL: STAINED_GLASS_PANE
DAMAGE: 15
EDITOR:
NAME: "&aEdit your ladder"
MATERIAL: BOOK
LORE:
- "&8&m------------------------"
- "&7Click here to edit your"
- "&7ladder's inventory."
- "&8&m------------------------"
STATUS:
ENABLE:
NAME: "&aEnable Ladder"
MATERIAL: STAINED_GLASS_PANE
DAMAGE: 14
LORE:
- "&8&m------------------------"
- "&7Click here to enable the ladder."
- "&8&m------------------------"
DISABLE:
NAME: "&cDisable Ladder"
MATERIAL: STAINED_GLASS_PANE
DAMAGE: 5
LORE:
- "&8&m------------------------"
- "&7Click here to disable the ladder."
- "&8&m------------------------"
ENCHANTMENT:
NAME: "&dEnchantments"
MATERIAL: ENCHANTED_BOOK
LORE:
- "&8&m------------------------"
- "&7Click here to add or remove"
- "&7enchantments from your items."
- "&8&m------------------------"
EFFECT:
NAME: "&5Effects"
MATERIAL: POTION
DAMAGE: 8233
LORE:
- "&8&m------------------------"
- "&7Click here to add or remove"
- "&7potion effects to your ladder."
- "&8&m------------------------"
SETTINGS:
NAME: "&eSettings"
MATERIAL: REDSTONE
LORE:
- "&8&m------------------------"
- "&7Click here to change the"
- "&7settings of your ladder."
- "&8&m------------------------"
ITEMS:
OPEN-MENU:
NAME: "&aOpen Menu"
MATERIAL: CHEST
LORE:
- "&8&m------------------------"
- "&7Click here to open the"
- "&7menu to edit your ladder."
- "&8&m------------------------"
INVENTORY:
TITLE: "&8Editing your ladder"
ICONS:
FILLER-ITEM:
MATERIAL: STAINED_GLASS_PANE
DAMAGE: 15
BACK-TO-EDITOR:
NAME: "&cBack to editor menu"
MATERIAL: ARROW
ENCHANTMENT-SELECTOR:
TITLE: "&8Set enchantments for your item"
ICONS:
FILLER-ITEM:
MATERIAL: STAINED_GLASS_PANE
DAMAGE: 15
FILLER-ITEM2:
MATERIAL: STAINED_GLASS_PANE
DAMAGE: 11
FILLER-ITEM3:
MATERIAL: STAINED_GLASS_PANE
DAMAGE: 2
BACK-TO-EDITOR:
NAME: "&cBack to editor menu"
MATERIAL: ARROW
PAGE-RIGHT:
NAME: "&aNext Page"
MATERIAL: ARROW
LORE:
- "&8&m------------------------"
- "&7Click here to go to the next"
- "&7page of enchantments."
- "&8&m------------------------"
PAGE-LEFT:
NAME: "&aPrevious Page"
MATERIAL: ARROW
LORE:
- "&8&m------------------------"
- "&7Click here to go to the previous"
- "&7page of enchantments."
- "&8&m------------------------"
DESCRIPTION:
NAME: "&6How to?"
MATERIAL: NAME_TAG
LORE:
- "&8&m------------------------"
- "&e1. &7Put the &eitem &7you want to enchant"
- "&7in the empty slot to the right."
- "&e2. &7Click on the &eenchantment &7you"
- "&7want to add."
- "&e3. &7Select the &elevel &7of the"
- "&7enchantment."
- "&e4. &7If you want to &cremove &7the enchantments,"
- "&7click on the redstone."
- "&8&m------------------------"
CLEAR-ENCHANTMENT:
NAME: "&cClear Enchantment"
MATERIAL: REDSTONE
LORE:
- "&8&m------------------------"
- "&7Click here to remove all the"
- "&7enchantments from your item."
- "&8&m------------------------"
SET-ENCHANTMENT-LEVEL:
NAME: "&d%enchantment% &7- &e%level%"
MATERIAL: SUGAR
LORE:
- "&8&m------------------------"
- "&7Click here to set the level of"
- "&7the &d%enchantment% &7enchantment."
- "&8&m------------------------"
ENCHANTMENT-ICON:
NAME: "&d%enchantment%"
MATERIAL: ENCHANTED_BOOK
LORE:
- "&8&m------------------------"
- "&7Click here to select"
- "&7the &d%enchantment% &7enchantment."
- "&8&m------------------------"
EFFECT-SELECTOR:
TITLE: "&8Set effects for your ladder"
ICONS:
FILLER-ITEM:
MATERIAL: STAINED_GLASS_PANE
DAMAGE: 15
FILLER-ITEM2:
MATERIAL: STAINED_GLASS_PANE
DAMAGE: 11
FILLER-ITEM3:
MATERIAL: STAINED_GLASS_PANE
DAMAGE: 2
BACK-TO-EDITOR:
NAME: "&cBack to editor menu"
MATERIAL: ARROW
DESCRIPTION:
NAME: "&6How to?"
MATERIAL: NAME_TAG
LORE:
- "&8&m------------------------"
- "&e1. &7Click on the &eeffect &7you"
- "&7want to add."
- "&e2. &7Select the &etime &7of the"
- "&7effect."
- "&e3. &7Select the &eamplifier &7of the"
- "&7effect."
- "&e4. &7If you want to &cremove &7the effect,"
- "&7click on the redstone."
- "&8&m------------------------"
CLEAR-EFFECT:
NAME: "&cClear Effect"
MATERIAL: REDSTONE
LORE:
- "&8&m------------------------"
- "&7Click here to remove all the"
- "&7effects from your ladder."
- "&8&m------------------------"
SET-EFFECT-AMPLIFIER:
NAME: "&d%effect% &7- &e%amplifier%"
MATERIAL: SUGAR
LORE:
- "&8&m------------------------"
- "&7Click here to set the amplifier of"
- "&7the &d%effect% &7effect."
- "&8&m------------------------"
DURATION:
NAME: "&7Time: &e%time%"
MATERIAL: WATCH
LORE:
- "&8&m------------------------"
- "&6Right Click &7to increase the time."
- "&eLeft Click &7to decrease the time."
- "&8&m------------------------"
EFFECT-ICON:
NAME: "&d%effect%"
MATERIAL: POTION
DAMAGE: 8258
LORE:
- "&8&m------------------------"
- "&7Click here to select the"
- "&d%effect% &7effect."
- "&8&m------------------------"
SET-EFFECTS:
FORMAT: "&d%name% %amplifier% &7for %time%"
ICON:
NAME: "&5Set Effects"
MATERIAL: POTION
DAMAGE: 8233
LORE:
- "&8&m------------------------"
- "&eThe players get these effects,"
- "&ewhen the game starts."
- ""
- "%effects%"
- "&8&m------------------------"
SETTINGS:
TITLE: "&8Settings"
ICONS:
NAV:
FILLER-ITEM:
MATERIAL: STAINED_GLASS_PANE
DAMAGE: 15
GO-BACK:
NAME: "&cGo Back"
MATERIAL: ARROW
NORMAL-SETTINGS:
REGENERATION:
ENABLED:
NAME: "&7Regeneration: &aEnabled"
MATERIAL: GLOWSTONE_DUST
LORE:
- ""
- "&7Players health is automatically regenerate."
- ""
- "&e&lClick here &7to &cdisable&7."
DISABLED:
NAME: "&7Regeneration: &cDisabled"
MATERIAL: GLOWSTONE_DUST
LORE:
- ""
- "&7Players health is not regenerate."
- ""
- "&e&lClick here &7to &aenable&7."
HUNGER:
ENABLED:
NAME: "&7Hunger: &aEnabled"
MATERIAL: COOKED_BEEF
LORE:
- ""
- "&7Players starve during the game."
- ""
- "&e&lClick here &7to &cdisable&7."
DISABLED:
NAME: "&7Hunger: &cDisabled"
MATERIAL: COOKED_BEEF
LORE:
- ""
- "&7Players don't starve."
- ""
- "&e&lClick here &7to &aenable&7."
BUILD:
ENABLED:
NAME: "&7Build: &aEnabled"
MATERIAL: DIAMOND_PICKAXE
LORE:
- ""
- "&7Players can build during the game."
- ""
- "&e&lClick here &7to &cdisable&7."
DISABLED:
NAME: "&7Build: &cDisabled"
MATERIAL: DIAMOND_PICKAXE
LORE:
- ""
- "&7Players can't build."
- ""
- "&e&lClick here &7to &aenable&7."
ROUNDS:
NAME: "&7Rounds: &6%rounds%"
MATERIAL: FIREWORK_CHARGE
LORE:
- ""
- "&7The first player/team to reach"
- "&7the, winning rounds wins."
- ""
- "&a&lLEFT-CLICK &ato reduce the rounds."
- "&b&lRIGHT-CLICK &bto increase the rounds."
KNOCKBACK:
NAME: "&eKnockback Modifier"
MATERIAL: STICK
LORE:
- ""
- "%knockbackTypes%"
HITDELAY:
NAME: "&7Hitdelay: &6%hitdelay% tick"
MATERIAL: DIAMOND_SWORD
LORE:
- ""
- "&7Players can hit each other"
- "&7at these intervals."
- ""
- "&c&lNote: &71 sec = 20 tick"
- ""
- "&a&lLEFT-CLICK &ato reduce the rounds."
- "&b&lRIGHT-CLICK &bto increase the rounds."
ENDERPEARL-COOLDOWN:
NAME: "&7EnderPearl Cooldown: &6%epCooldown% sec"
MATERIAL: ENDER_PEARL
LORE:
- ""
- "&7Players must wait this long before"
- "&7they can throw the next enderpearl."
- ""
- "&a&lLEFT-CLICK &ato reduce the cooldown."
- "&b&lRIGHT-CLICK &bto increase the cooldown."
GOLDENAPPLE-COOLDOWN:
NAME: "&7Golden Apple Cooldown: &6%gaCooldown%"
MATERIAL: GOLDEN_APPLE
LORE:
- ""
- "&7Players must wait this long before"
- "&7they can consume the next golden apple."
- ""
- "&7This setting includes both enchanted"
- "&7and non-enchanted golden apples."
- ""
- "&a&lLEFT-CLICK &ato reduce the cooldown."
- "&b&lRIGHT-CLICK &bto increase the cooldown."
MATCH-TYPE:
ENABLED:
NAME: "%matchType%"
MATERIAL: INK_SACK
DAMAGE: 10
LORE:
- ""
- "&eClick here &7to &cdisable %matchType%"
- "&7match type for the ladder."
DISABLED:
NAME: "%matchType%"
MATERIAL: INK_SACK
DAMAGE: 8
LORE:
- ""
- "&eClick here &7to &aenable %matchType%"
- "&7match type for the ladder."
ICON-SETTER:
NAME: "&7%name%"
MATERIAL: ITEM_FRAME
LORE:
- ""
- "&7You can set the kit icon by left"
- "&eclicking here &7with the desired item."
- ""
LADDER-SELECTOR:
TITLE: "&9&lSelect a kit to edit."
ICONS:
NAME: "%ladder%"
LORE:
- ""
- "&aClick here to select &e%ladder%&a."
KIT-SELECTOR:
TITLE: "&8Viewing %ladder% kits"
ICONS:
BACK-TO-KIT-SELECTOR:
NAME: "&cBack to kit selector"
MATERIAL: ARROW
CREATE-KIT:
NAME: "&a&lCreate Kit"
MATERIAL: STONE_SWORD
EXISTING-KIT:
NAME: "&6&lKit %kit%"
MATERIAL: GOLD_SWORD
EDIT-KIT:
NAME: "&a&lEdit Kit"
MATERIAL: BOOK
DELETE-KIT:
NAME: "&c&lDelete Kit"
MATERIAL: REDSTONE
LORE:
- "&8&m------------------------"
- "&c&lYou won't be able to"
- "&crecover this kit."
- "&8&m------------------------"
NO-PERMISSION:
NAME: "&cYou don't have permission"
MATERIAL: WOOD_SWORD
FILLER-ITEM-1:
NAME: " "
MATERIAL: STAINED_GLASS_PANE
DAMAGE: 14
FILLER-ITEM-2:
NAME: " "
MATERIAL: STAINED_GLASS_PANE
DAMAGE: 7
KIT-EDITOR:
TITLE: "&8Editing Kit %kit%" # Also available: %weightClass%
ICONS:
INFO:
NAME: "&2Informations"
MATERIAL: NAME_TAG
LORE:
- "&8&m------------------------"
- " &eยป &7Ladder: &e%ladder%"
- " &eยป &7Kit: &e%kit%"
- " &eยป &7WeightClass: &e%weightClass%"
- "&8&m------------------------"
SAVE:
NAME: "&a&lSave"
MATERIAL: WOOL
DAMAGE: 5
LORE:
- "&8&m------------------------"
- "&e&lClick here &eto save"
- "ðe custom kit."
- "&8&m------------------------"
LOAD-DEFAULT:
NAME: "&e&lLoad Default Kit"
MATERIAL: WOOL
DAMAGE: 4
LORE:
- "&8&m------------------------"
- "&e&lClick here &eto load the default"
- "&ekit to your inventory."
- "&8&m------------------------"
CANCEL:
NAME: "&c&lCancel"
MATERIAL: WOOL
DAMAGE: 14
LORE:
- "&8&m------------------------"
- "&e&lClick here &eto abort editing the"
- "&ekit, and return to the kit menu."
- "&8&m------------------------"
FILLER-ITEM:
NAME: " "
MATERIAL: STAINED_GLASS_PANE
DAMAGE: 1
SWITCH-TO-UNRANKED:
NAME: "&aSwitch to %weightClass%"
MATERIAL: WOOD_SWORD
SWITCH-TO-RANKED:
NAME: "&aSwitch to %weightClass%"
MATERIAL: IRON_SWORD
ONLY-UNRANKED:
NAME: "&cThis ladder is only %weightClass%"
MATERIAL: REDSTONE
ONLY-RANKED:
NAME: "&cThis ladder is only %weightClass%"
MATERIAL: REDSTONE
NO-EFFECT:
NAME: "&5Effects"
MATERIAL: POTION
DAMAGE: 8233
LORE:
- "&8&m------------------------"
- "&7This ladder has no effects."
- "&8&m------------------------"
HAS-EFFECT:
FORMAT: "&d%name% %amplifier% &7for %time%"
ICON:
NAME: "&5Effects"
MATERIAL: POTION
DAMAGE: 8233
LORE:
- "&8&m------------------------"
- "&eYou will get these effects,"
- "&ewhen the game starts."
- ""
- "%effects%"
- "&8&m------------------------"
SELECTORS:
LADDER-SELECTOR:
TITLE: "%matchType% &8- Kit"
ICONS:
LADDER:
NAME: "%ladder%"
LORE:
- "&8&m------------------------"
- "&7Click here to select"
- "&7ladder %ladder%&7."
- "&8&m------------------------"
FILLER-ITEM:
MATERIAL: STAINED_GLASS_PANE
DAMAGE: 15
BASE-CUSTOM-PLAYER-KIT-ICON:
NAME: "&6Custom Kit"
MATERIAL: DIAMOND_SWORD
LORE:
- "&8&m------------------------"
- "&7Click here to play"
- "&7with your own custom kit."
- "&8&m------------------------"
guis.yml (1.19.4)
GUIS:
KIT-EDITOR:
EDITOR-MENU:
TITLE: "&6&lSelect what to edit"
ICONS:
PREMADE-LADDER:
NAME: "&6&lPremade Ladder"
MATERIAL: GOLDEN_SWORD
LORE:
- "&8&m------------------------"
- "&7Click here to edit a &6premade"
- "&7ladder."
- "&8&m------------------------"
PLAYER-LADDER:
NAME: "&a&lOwn Ladder"
MATERIAL: FIRE_CHARGE
LORE:
- "&8&m------------------------"
- "&7Click here to edit your &aown"
- "&7ladder."
- "&8&m------------------------"
PLAYER-LADDER:
MAIN-MENU:
TITLE: "&8Editing your custom ladder"
ICONS:
BACK-TO-SELECTOR:
NAME: "&cBack to selector"
MATERIAL: ARROW
FILLER-ITEM:
MATERIAL: BLACK_STAINED_GLASS_PANE
EDITOR:
NAME: "&aEdit your ladder"
MATERIAL: BOOK
LORE:
- "&8&m------------------------"
- "&7Click here to edit your"
- "&7ladder's inventory."
- "&8&m------------------------"
STATUS:
ENABLE:
NAME: "&aEnable Ladder"
MATERIAL: RED_STAINED_GLASS_PANE
LORE:
- "&8&m------------------------"
- "&7Click here to enable the ladder."
- "&8&m------------------------"
DISABLE:
NAME: "&cDisable Ladder"
MATERIAL: GREEN_STAINED_GLASS_PANE
LORE:
- "&8&m------------------------"
- "&7Click here to disable the ladder."
- "&8&m------------------------"
ENCHANTMENT:
NAME: "&dEnchantments"
MATERIAL: ENCHANTED_BOOK
LORE:
- "&8&m------------------------"
- "&7Click here to add or remove"
- "&7enchantments from your items."
- "&8&m------------------------"
EFFECT:
NAME: "&5Effects"
MATERIAL: POTION
DAMAGE: 8233
LORE:
- "&8&m------------------------"
- "&7Click here to add or remove"
- "&7potion effects to your ladder."
- "&8&m------------------------"
SETTINGS:
NAME: "&eSettings"
MATERIAL: REDSTONE
LORE:
- "&8&m------------------------"
- "&7Click here to change the"
- "&7settings of your ladder."
- "&8&m------------------------"
ITEMS:
OPEN-MENU:
NAME: "&aOpen Menu"
MATERIAL: CHEST
LORE:
- "&8&m------------------------"
- "&7Click here to open the"
- "&7menu to edit your ladder."
- "&8&m------------------------"
INVENTORY:
TITLE: "&8Editing your ladder"
ICONS:
FILLER-ITEM:
MATERIAL: BLACK_STAINED_GLASS_PANE
BACK-TO-EDITOR:
NAME: "&cBack to editor menu"
MATERIAL: ARROW
ENCHANTMENT-SELECTOR:
TITLE: "&8Set enchantments for your item"
ICONS:
FILLER-ITEM:
MATERIAL: BLACK_STAINED_GLASS_PANE
FILLER-ITEM2:
MATERIAL: BLUE_STAINED_GLASS_PANE
FILLER-ITEM3:
MATERIAL: MAGENTA_STAINED_GLASS_PANE
BACK-TO-EDITOR:
NAME: "&cBack to editor menu"
MATERIAL: ARROW
PAGE-RIGHT:
NAME: "&aNext Page"
MATERIAL: ARROW
LORE:
- "&8&m------------------------"
- "&7Click here to go to the next"
- "&7page of enchantments."
- "&8&m------------------------"
PAGE-LEFT:
NAME: "&aPrevious Page"
MATERIAL: ARROW
LORE:
- "&8&m------------------------"
- "&7Click here to go to the previous"
- "&7page of enchantments."
- "&8&m------------------------"
DESCRIPTION:
NAME: "&6How to?"
MATERIAL: NAME_TAG
LORE:
- "&8&m------------------------"
- "&e1. &7Put the &eitem &7you want to enchant"
- "&7in the empty slot to the right."
- "&e2. &7Click on the &eenchantment &7you"
- "&7want to add."
- "&e3. &7Select the &elevel &7of the"
- "&7enchantment."
- "&e4. &7If you want to &cremove &7the enchantments,"
- "&7click on the redstone."
- "&8&m------------------------"
CLEAR-ENCHANTMENT:
NAME: "&cClear Enchantment"
MATERIAL: REDSTONE
LORE:
- "&8&m------------------------"
- "&7Click here to remove all the"
- "&7enchantments from your item."
- "&8&m------------------------"
SET-ENCHANTMENT-LEVEL:
NAME: "&d%enchantment% &7- &e%level%"
MATERIAL: SUGAR
LORE:
- "&8&m------------------------"
- "&7Click here to set the level of"
- "&7the &d%enchantment% &7enchantment."
- "&8&m------------------------"
ENCHANTMENT-ICON:
NAME: "&d%enchantment%"
MATERIAL: ENCHANTED_BOOK
LORE:
- "&8&m------------------------"
- "&7Click here to select"
- "&7the &d%enchantment% &7enchantment."
- "&8&m------------------------"
EFFECT-SELECTOR:
TITLE: "&8Set effects for your ladder"
ICONS:
FILLER-ITEM:
MATERIAL: BLACK_STAINED_GLASS_PANE
FILLER-ITEM2:
MATERIAL: BLUE_STAINED_GLASS_PANE
FILLER-ITEM3:
MATERIAL: MAGENTA_STAINED_GLASS_PANE
BACK-TO-EDITOR:
NAME: "&cBack to editor menu"
MATERIAL: ARROW
DESCRIPTION:
NAME: "&6How to?"
MATERIAL: NAME_TAG
LORE:
- "&8&m------------------------"
- "&e1. &7Click on the &eeffect &7you"
- "&7want to add."
- "&e2. &7Select the &etime &7of the"
- "&7effect."
- "&e3. &7Select the &eamplifier &7of the"
- "&7effect."
- "&e4. &7If you want to &cremove &7the effect,"
- "&7click on the redstone."
- "&8&m------------------------"
CLEAR-EFFECT:
NAME: "&cClear Effect"
MATERIAL: REDSTONE
LORE:
- "&8&m------------------------"
- "&7Click here to remove all the"
- "&7effects from your ladder."
- "&8&m------------------------"
SET-EFFECT-AMPLIFIER:
NAME: "&d%effect% &7- &e%amplifier%"
MATERIAL: SUGAR
LORE:
- "&8&m------------------------"
- "&7Click here to set the amplifier of"
- "&7the &d%effect% &7effect."
- "&8&m------------------------"
DURATION:
NAME: "&7Time: &e%time%"
MATERIAL: CLOCK
LORE:
- "&8&m------------------------"
- "&6Right Click &7to increase the time."
- "&eLeft Click &7to decrease the time."
- "&8&m------------------------"
EFFECT-ICON:
NAME: "&d%effect%"
MATERIAL: POTION
DAMAGE: 8258
LORE:
- "&8&m------------------------"
- "&7Click here to select the"
- "&d%effect% &7effect."
- "&8&m------------------------"
SET-EFFECTS:
FORMAT: "&d%name% %amplifier% &7for %time%"
ICON:
NAME: "&5Set Effects"
MATERIAL: POTION
DAMAGE: 8233
LORE:
- "&8&m------------------------"
- "&eThe players get these effects,"
- "&ewhen the game starts."
- ""
- "%effects%"
- "&8&m------------------------"
SETTINGS:
TITLE: "&8Settings"
ICONS:
NAV:
FILLER-ITEM:
MATERIAL: BLACK_STAINED_GLASS_PANE
GO-BACK:
NAME: "&cGo Back"
MATERIAL: ARROW
NORMAL-SETTINGS:
REGENERATION:
ENABLED:
NAME: "&7Regeneration: &aEnabled"
MATERIAL: GLOWSTONE_DUST
LORE:
- ""
- "&7Players health is automatically regenerate."
- ""
- "&e&lClick here &7to &cdisable&7."
DISABLED:
NAME: "&7Regeneration: &cDisabled"
MATERIAL: GLOWSTONE_DUST
LORE:
- ""
- "&7Players health is not regenerate."
- ""
- "&e&lClick here &7to &aenable&7."
HUNGER:
ENABLED:
NAME: "&7Hunger: &aEnabled"
MATERIAL: COOKED_BEEF
LORE:
- ""
- "&7Players starve during the game."
- ""
- "&e&lClick here &7to &cdisable&7."
DISABLED:
NAME: "&7Hunger: &cDisabled"
MATERIAL: COOKED_BEEF
LORE:
- ""
- "&7Players don't starve."
- ""
- "&e&lClick here &7to &aenable&7."
BUILD:
ENABLED:
NAME: "&7Build: &aEnabled"
MATERIAL: DIAMOND_PICKAXE
LORE:
- ""
- "&7Players can build during the game."
- ""
- "&e&lClick here &7to &cdisable&7."
DISABLED:
NAME: "&7Build: &cDisabled"
MATERIAL: DIAMOND_PICKAXE
LORE:
- ""
- "&7Players can't build."
- ""
- "&e&lClick here &7to &aenable&7."
ROUNDS:
NAME: "&7Rounds: &6%rounds%"
MATERIAL: FIRE_CHARGE
LORE:
- ""
- "&7The first player/team to reach"
- "&7the, winning rounds wins."
- ""
- "&a&lLEFT-CLICK &ato reduce the rounds."
- "&b&lRIGHT-CLICK &bto increase the rounds."
KNOCKBACK:
NAME: "&eKnockback Modifier"
MATERIAL: STICK
LORE:
- ""
- "%knockbackTypes%"
HITDELAY:
NAME: "&7Hitdelay: &6%hitdelay% tick"
MATERIAL: DIAMOND_SWORD
LORE:
- ""
- "&7Players can hit each other"
- "&7at these intervals."
- ""
- "&c&lNote: &71 sec = 20 tick"
- ""
- "&a&lLEFT-CLICK &ato reduce the rounds."
- "&b&lRIGHT-CLICK &bto increase the rounds."
ENDERPEARL-COOLDOWN:
NAME: "&7EnderPearl Cooldown: &6%epCooldown% sec"
MATERIAL: ENDER_PEARL
LORE:
- ""
- "&7Players must wait this long before"
- "&7they can throw the next enderpearl."
- ""
- "&a&lLEFT-CLICK &ato reduce the cooldown."
- "&b&lRIGHT-CLICK &bto increase the cooldown."
GOLDENAPPLE-COOLDOWN:
NAME: "&7Golden Apple Cooldown: &6%gaCooldown%"
MATERIAL: GOLDEN_APPLE
LORE:
- ""
- "&7Players must wait this long before"
- "&7they can consume the next golden apple."
- ""
- "&7This setting includes both enchanted"
- "&7and non-enchanted golden apples."
- ""
- "&a&lLEFT-CLICK &ato reduce the cooldown."
- "&b&lRIGHT-CLICK &bto increase the cooldown."
MATCH-TYPE:
ENABLED:
NAME: "%matchType%"
MATERIAL: LIME_DYE
DAMAGE: 10
LORE:
- ""
- "&eClick here &7to &cdisable %matchType%"
- "&7match type for the ladder."
DISABLED:
NAME: "%matchType%"
MATERIAL: GRAY_DYE
DAMAGE: 8
LORE:
- ""
- "&eClick here &7to &aenable %matchType%"
- "&7match type for the ladder."
ICON-SETTER:
NAME: "&7%name%"
MATERIAL: ITEM_FRAME
LORE:
- ""
- "&7You can set the kit icon by left"
- "&eclicking here &7with the desired item."
- ""
LADDER-SELECTOR:
TITLE: "&9&lSelect a kit to edit."
ICONS:
NAME: "%ladder%"
LORE:
- ""
- "&aClick here to select &e%ladder%&a."
KIT-SELECTOR:
TITLE: "&8Viewing %ladder% kits"
ICONS:
BACK-TO-KIT-SELECTOR:
NAME: "&cBack to kit selector"
MATERIAL: ARROW
CREATE-KIT:
NAME: "&a&lCreate Kit"
MATERIAL: STONE_SWORD
EXISTING-KIT:
NAME: "&6&lKit %kit%"
MATERIAL: GOLD_SWORD
EDIT-KIT:
NAME: "&a&lEdit Kit"
MATERIAL: BOOK
DELETE-KIT:
NAME: "&c&lDelete Kit"
MATERIAL: REDSTONE
LORE:
- "&8&m------------------------"
- "&c&lYou won't be able to"
- "&crecover this kit."
- "&8&m------------------------"
NO-PERMISSION:
NAME: "&cYou don't have permission"
MATERIAL: WOOD_SWORD
FILLER-ITEM-1:
NAME: " "
MATERIAL: RED_STAINED_GLASS_PANE
FILLER-ITEM-2:
NAME: " "
MATERIAL: BLACK_STAINED_GLASS_PANE
KIT-EDITOR:
TITLE: "&8Editing Kit %kit%" # Also available: %weightClass%
ICONS:
INFO:
NAME: "&2Informations"
MATERIAL: NAME_TAG
LORE:
- "&8&m------------------------"
- " &eยป &7Ladder: &e%ladder%"
- " &eยป &7Kit: &e%kit%"
- " &eยป &7WeightClass: &e%weightClass%"
- "&8&m------------------------"
SAVE:
NAME: "&a&lSave"
MATERIAL: WOOL
DAMAGE: 5
LORE:
- "&8&m------------------------"
- "&e&lClick here &eto save"
- "ðe custom kit."
- "&8&m------------------------"
LOAD-DEFAULT:
NAME: "&e&lLoad Default Kit"
MATERIAL: WOOL
DAMAGE: 4
LORE:
- "&8&m------------------------"
- "&e&lClick here &eto load the default"
- "&ekit to your inventory."
- "&8&m------------------------"
CANCEL:
NAME: "&c&lCancel"
MATERIAL: WOOL
DAMAGE: 14
LORE:
- "&8&m------------------------"
- "&e&lClick here &eto abort editing the"
- "&ekit, and return to the kit menu."
- "&8&m------------------------"
FILLER-ITEM:
NAME: " "
MATERIAL: ORANGE_STAINED_GLASS_PANE
SWITCH-TO-UNRANKED:
NAME: "&aSwitch to %weightClass%"
MATERIAL: WOOD_SWORD
SWITCH-TO-RANKED:
NAME: "&aSwitch to %weightClass%"
MATERIAL: IRON_SWORD
ONLY-UNRANKED:
NAME: "&cThis ladder is only %weightClass%"
MATERIAL: REDSTONE
ONLY-RANKED:
NAME: "&cThis ladder is only %weightClass%"
MATERIAL: REDSTONE
NO-EFFECT:
NAME: "&5Effects"
MATERIAL: POTION
DAMAGE: 8233
LORE:
- "&8&m------------------------"
- "&7This ladder has no effects."
- "&8&m------------------------"
HAS-EFFECT:
FORMAT: "&d%name% %amplifier% &7for %time%"
ICON:
NAME: "&5Effects"
MATERIAL: POTION
DAMAGE: 8233
LORE:
- "&8&m------------------------"
- "&eYou will get these effects,"
- "&ewhen the game starts."
- ""
- "%effects%"
- "&8&m------------------------"
SELECTORS:
LADDER-SELECTOR:
TITLE: "%matchType% &8- Kit"
ICONS:
LADDER:
NAME: "%ladder%"
LORE:
- "&8&m------------------------"
- "&7Click here to select"
- "&7ladder %ladder%&7."
- "&8&m------------------------"
FILLER-ITEM:
MATERIAL: BLACK_STAINED_GLASS_PANE
BASE-CUSTOM-PLAYER-KIT-ICON:
NAME: "&6Custom Kit"
MATERIAL: DIAMOND_SWORD
LORE:
- "&8&m------------------------"
- "&7Click here to play"
- "&7with your own custom kit."
- "&8&m------------------------"
2.3.51-SNAPSHOT
config.yml (1.8.8)
#
# Sounds - You can find the sound list here: https://helpch.at/docs/1.8.8/index.html?org/bukkit/Sound.html
SOUNDS:
MATCH_START_COUNTDOWN:
ENABLED: true
SOUND: NOTE_PLING
VOLUME: 1
PITCH: 1
BED_BREAK:
ENABLED: true
SOUND: ENDERDRAGON_GROWL
VOLUME: 1
PITCH: 1
MATCH_PLAYER_TEMP_DEATH: # When a bed fight player dies in a match while he still has his bed.
ENABLED: true
SOUND: LEVEL_UP
VOLUME: 1
PITCH: 1
MATCH_PLAYER_DEATH:
ENABLED: true
SOUND: BLAZE_DEATH
VOLUME: 1
PITCH: 1
config.yml (1.19.4)
#
# Sounds - You can find the sound list here: https://helpch.at/docs/1.19.4/org/bukkit/Sound.html
SOUNDS:
MATCH_START_COUNTDOWN:
ENABLED: true
SOUND: BLOCK_NOTE_BLOCK_PLING
VOLUME: 1
PITCH: 1
BED_BREAK:
ENABLED: true
SOUND: ENTITY_ENDER_DRAGON_GROWL
VOLUME: 1
PITCH: 1
MATCH_PLAYER_TEMP_DEATH: # When a bed fight player dies in a match while he still has his bed.
ENABLED: true
SOUND: ENTITY_PLAYER_LEVELUP
VOLUME: 1
PITCH: 1
MATCH_PLAYER_DEATH:
ENABLED: true
SOUND: ENTITY_BLAZE_DEATH
VOLUME: 1
PITCH: 1
3.0.0-SNAPSHOT
config.yml (1.8.8)
MATCH-SETTINGS:
LADDER-SETTINGS:
BRIDGE:
REGENERATING-ARROW:
ENABLED: true
EXP-BAR: true
TIME: 5 # In sec.
DISPLAY-ARROW-HIT-HEALTH: true # If true, the player will see the health of the player they hit.
config.yml (1.19.4)
MATCH-SETTINGS:
LADDER-SETTINGS:
BRIDGE:
REGENERATING-ARROW:
ENABLED: true
EXP-BAR: true
TIME: 5 # In sec.
DISPLAY-ARROW-HIT-HEALTH: true # If true, the player will see the health of the player they hit.
language.yml
MATCH:
ARROW-HIT-PLAYER: "<red>%player% is now at %health% โฅ"
DEATH-MESSAGES:
VOID: "<red>%player% <yellow>fell into the void."
WATER: "<red>%player% <yellow>drowned."
LAVA: "<red>%player% <yellow>burned in lava."
FIRE: "<red>%player% <yellow>burned to death."
FALL: "<red>%player% <yellow>fell to their death."
EXPLOSION: "<red>%player% <yellow>blew up."
PLAYER: "<red>%player% <yellow>was killed by <gold>%killer%<yellow>."
PROJECTILE: "<red>%player% <yellow>was shot by <gold>%killer%<yellow>."
SUMO-FALL: "<red>%player% <yellow>fell out of the sumo circle."
SPLEEF-FALL: "<red>%player% <yellow>fell out of the spleef arena."
OWN-PORTAL-JUMP: "<red>%player% <yellow>jumped into their own portal and died."
DEFAULT: "<red>%player% <yellow>died."
3.1.0-SNAPSHOT
config.yml (1.8.8 and 1.20.4)
GROUPS:
DEFAULT:
EVENT-START-PER-DAY: 0
PREMIUM:
EVENT-START-PER-DAY: 0
STAFF:
EVENT-START-PER-DAY: 0
etc...
3.2.0-SNAPSHOT
guis.yml (1.8.8)
GUIS:
SETUP:
SERVER:
SERVER-MANAGER:
ICONS:
LOBBY-ARMORS:
NAME: "&eLobby Armors"
MATERIAL: DIAMOND_CHESTPLATE
LORE:
- "&8&m------------------------"
- "&7Click here to edit the lobby armors."
- "&8&m------------------------"
LOBBY-ARMORS:
TITLE: "&8Lobby Armors"
ICONS:
BACK-TO:
NAME: "&cBack to Server Manager"
MATERIAL: ARROW
FILLER-ITEM:
MATERIAL: STAINED_GLASS_PANE
DAMAGE: 15
FILLER-ITEM2:
MATERIAL: STAINED_GLASS_PANE
DAMAGE: 7
NAME-ITEM:
NAME: "&e%inventoryName%"
MATERIAL: NAME_TAG
guis.yml (1.20.4)
GUIS:
SETUP:
SERVER:
SERVER-MANAGER:
ICONS:
LOBBY-ARMORS:
NAME: "&eLobby Armors"
MATERIAL: DIAMOND_CHESTPLATE
LORE:
- "&8&m------------------------"
- "&7Click here to edit the lobby armors."
- "&8&m------------------------"
LOBBY-ARMORS:
TITLE: "&8Lobby Armors"
ICONS:
BACK-TO:
NAME: "&cBack to Server Manager"
MATERIAL: ARROW
FILLER-ITEM:
MATERIAL: BLACK_STAINED_GLASS_PANE
FILLER-ITEM2:
MATERIAL: ORANGE_STAINED_GLASS_PANE
NAME-ITEM:
NAME: "&e%inventoryName%"
MATERIAL: NAME_TAG
3.3.0-SNAPSHOT
guis.yml (1.8.8)
GUIS:
PARTY:
PARTY-SETTINGS:
TITLE: "&8Party Settings"
ICONS:
PLAYER-LIMIT:
NAME: "&ePlayer Limit: &c%limit%"
MATERIAL: SKULL_ITEM
DAMAGE: 3
LORE:
- "&8&m------------------------"
- "&7That many player can join"
- "&7your party maximum."
- ""
- "&a&lLEFT-CLICK &ato decrease the limit."
- "&b&lRIGHT-CLICK &bto increase the limit."
- "&8&m------------------------"
ACCESS-MODIFIERS:
PUBLIC:
NAME: "&ePublic: &aTrue"
MATERIAL: CHEST
LORE:
- "&8&m------------------------"
- "&7The party is &apublic"
- "&7anyone can join."
- ""
- "&e&lClick here &7to change the status."
- "&8&m------------------------"
PRIVATE:
NAME: "&ePublic: &cFalse"
MATERIAL: CHEST
LORE:
- "&8&m------------------------"
- "&7The party is &cprivate &7only"
- "&7players with invite can join."
- ""
- "&e&lClick here &7to change the status."
- "&8&m------------------------"
BROADCAST:
ENABLED:
NAME: "&eBroadcast Party: &aOn"
MATERIAL: PAPER
LORE:
- "&8&m------------------------"
- "&7The party is broadcasting"
- "&7to the players of the server."
- ""
- "&e&lClick here &7to &cturn off &7broadcasting."
- "&8&m------------------------"
DISABLED:
NAME: "&eBroadcast Party: &cOff"
MATERIAL: PAPER
LORE:
- "&8&m------------------------"
- "&7The party isn't broadcasting."
- ""
- "&e&lClick here &7to &aturn on &7broadcasting."
- "&8&m------------------------"
ALL-INVITE:
ENABLED:
NAME: "&eAll Invite: &aTrue"
MATERIAL: NAME_TAG
LORE:
- "&8&m------------------------"
- "&7Everyone can invite players"
- "&7to the party."
- ""
- "&e&lClick here &7to change the status."
- "&8&m------------------------"
DISABLED:
NAME: "&eAll Invite: &cFalse"
MATERIAL: NAME_TAG
LORE:
- "&8&m------------------------"
- "&7Only the party leader can invite"
- "&7players to the party."
- ""
- "&e&lClick here &7to change the status."
- "&8&m------------------------"
DUEL-REQUESTS:
ENABLED:
NAME: "&eDuel Requests: &aTrue"
MATERIAL: DIAMOND_SWORD
LORE:
- "&8&m------------------------"
- "&7Players can send duel requests"
- "&7to the party."
- ""
- "&e&lClick here &7to change the status."
- "&8&m------------------------"
DISABLED:
NAME: "&eDuel Requests: &cFalse"
MATERIAL: DIAMOND_SWORD
LORE:
- "&8&m------------------------"
- "&7Players can't send duel requests"
- "&7to the party."
- ""
- "&e&lClick here &7to change the status."
- "&8&m------------------------"
PARTY-CHAT:
ENABLED:
NAME: "&eParty Chat: &aOn"
MATERIAL: NOTE_BLOCK
LORE:
- "&8&m------------------------"
- "&7Party members can use"
- "&7the party chat."
- ""
- "&e&lClick here &7to &cturn off &7party chat."
- "&8&m------------------------"
DISABLED:
NAME: "&eParty Chat: &cOff"
MATERIAL: NOTE_BLOCK
LORE:
- "&8&m------------------------"
- "&7Party members can't use"
- "&7the party chat."
- ""
- "&e&lClick here &7to &aturn on &7party chat."
- "&8&m------------------------"
guis.yml (1.20.4)
GUIS:
PARTY:
PARTY-SETTINGS:
TITLE: "&8Party Settings"
ICONS:
PLAYER-LIMIT:
NAME: "&ePlayer Limit: &c%limit%"
MATERIAL: PLAYER_HEAD
LORE:
- "&8&m------------------------"
- "&7That many player can join"
- "&7your party maximum."
- ""
- "&a&lLEFT-CLICK &ato decrease the limit."
- "&b&lRIGHT-CLICK &bto increase the limit."
- "&8&m------------------------"
ACCESS-MODIFIERS:
PUBLIC:
NAME: "&ePublic: &aTrue"
MATERIAL: CHEST
LORE:
- "&8&m------------------------"
- "&7The party is &apublic"
- "&7anyone can join."
- ""
- "&e&lClick here &7to change the status."
- "&8&m------------------------"
PRIVATE:
NAME: "&ePublic: &cFalse"
MATERIAL: CHEST
LORE:
- "&8&m------------------------"
- "&7The party is &cprivate &7only"
- "&7players with invite can join."
- ""
- "&e&lClick here &7to change the status."
- "&8&m------------------------"
BROADCAST:
ENABLED:
NAME: "&eBroadcast Party: &aOn"
MATERIAL: PAPER
LORE:
- "&8&m------------------------"
- "&7The party is broadcasting"
- "&7to the players of the server."
- ""
- "&e&lClick here &7to &cturn off &7broadcasting."
- "&8&m------------------------"
DISABLED:
NAME: "&eBroadcast Party: &cOff"
MATERIAL: PAPER
LORE:
- "&8&m------------------------"
- "&7The party isn't broadcasting."
- ""
- "&e&lClick here &7to &aturn on &7broadcasting."
- "&8&m------------------------"
ALL-INVITE:
ENABLED:
NAME: "&eAll Invite: &aTrue"
MATERIAL: NAME_TAG
LORE:
- "&8&m------------------------"
- "&7Everyone can invite players"
- "&7to the party."
- ""
- "&e&lClick here &7to change the status."
- "&8&m------------------------"
DISABLED:
NAME: "&eAll Invite: &cFalse"
MATERIAL: NAME_TAG
LORE:
- "&8&m------------------------"
- "&7Only the party leader can invite"
- "&7players to the party."
- ""
- "&e&lClick here &7to change the status."
- "&8&m------------------------"
DUEL-REQUESTS:
ENABLED:
NAME: "&eDuel Requests: &aTrue"
MATERIAL: DIAMOND_SWORD
LORE:
- "&8&m------------------------"
- "&7Players can send duel requests"
- "&7to the party."
- ""
- "&e&lClick here &7to change the status."
- "&8&m------------------------"
DISABLED:
NAME: "&eDuel Requests: &cFalse"
MATERIAL: DIAMOND_SWORD
LORE:
- "&8&m------------------------"
- "&7Players can't send duel requests"
- "&7to the party."
- ""
- "&e&lClick here &7to change the status."
- "&8&m------------------------"
PARTY-CHAT:
ENABLED:
NAME: "&eParty Chat: &aOn"
MATERIAL: NOTE_BLOCK
LORE:
- "&8&m------------------------"
- "&7Party members can use"
- "&7the party chat."
- ""
- "&e&lClick here &7to &cturn off &7party chat."
- "&8&m------------------------"
DISABLED:
NAME: "&eParty Chat: &cOff"
MATERIAL: NOTE_BLOCK
LORE:
- "&8&m------------------------"
- "&7Party members can't use"
- "&7the party chat."
- ""
- "&e&lClick here &7to &aturn on &7party chat."
- "&8&m------------------------"
config.yml (both 1.8.8 and 1.20.4)
PARTY:
SETTINGS:
MAX-PARTY-MEMBERS:
DEFAULT: 6 # Maximum party members, if the owner doesn't have permission to change it.
PERMISSION: 20 # The maximum limit the party leader can set for the party.
DEFAULT:
PUBLIC-PARTY: false
ALL-INVITE: false
PARTY-CHAT: true
DUEL-REQUESTS: true
PUBLIC-BROADCAST-TIME: 20 # The party will be advertised at these intervals (seconds).
BROADCAST-TIMES: 5 # This many times the party will broadcast in the chat.
PARTY-INVITE-COOLDOWN: 60 # After these seconds, the party invite will expire.
REQUEST-EXPIRY: 60 # After the seconds the party vs party request will expire.
END-MATCH-ON-DISBAND: true # If the party is disbanded, the ongoing match will end.
language.yml
COMMAND:
PARTY:
ARGUMENTS:
INVITE:
CANT-INVITE: "<red>You can't invite players to the party."
PLAYER-GOT-INVITE: "<aqua>%inviter% <yellow>has invited you to their party. <hover:show_text:'<yellow>Click here to accept the invite.'><click:run_command:/party accept %inviter%>&a[ACCEPT]"
PARTY:
CANT-USE-PARTY-CHAT: "<red>You can't use party chat right now."
CANT-DUEL-PARTY: "<red>You can't duel this party."
3.4.0-SNAPSHOT
language.yml
RANKED-DIVISION-REQUIREMENT: "<red>Your division has to be at least %division_fullName% <red>to play ranked matches."
MATCH:
EXP-RECEIVED: "<yellow><bold>(EXP) <reset><white>You received <yellow>%exp% <white>experience!"
REACHED-NEW-DIVISION: "<green>Congratulations! <yellow>You have reached %newDivision_fullName% <yellow>division." # %oldDivision_fullName% & %newDivision_fullName%
GENERAL-CHAT:
SERVER-CHAT: "%division% <dark_gray>| <gray>%player%: <white>%message%" # Group chat overwrites this.
COMMAND:
DIVISIONS:
NO-PERMISSION: "<red>You don't have permission."
CANT-USE: "<red>You can't use this right now!"
PRACTICE:
ARGUMENTS:
EXPERIENCE:
COMMAND-HELP:
- "<red><st>------------------------------------------------"
- "<red>/%label% exp reset <player> - Reset to default experience (0)."
- "<red>/%label% exp add <player> <number> - Add extra experience."
- "<red>/%label% exp set <player> <number> - Set the experience."
- "<red><st>------------------------------------------------"
TARGET-NOT-FOUND: "<red>%target% cannot be found."
TARGET-OP: "<red>You can't change %target%'s experience."
TARGET-RESET: "<yellow>You have reset <red>%target%'s <yellow>experience to <red>0<yellow>."
INVALID-NUMBER: "<red>Please enter a number greater than 0."
ADD-EXTRA-EXP: "<yellow>You have added <red>%extraExp% <yellow>extra experience to <aqua>%target%<yellow>'s experience. Now the player has <red>%newExp%<yellow>."
SET-EXP: "<yellow>You have set <red>%target%<yellow>'s experience to <red>%newExp%<yellow>."
BAN:
PLAYER-ALREADY-BANNED: "<red>%target% is already banned from playing ranked."
BANNED-FROM-RANKED: "<yellow>You have banned <red>%target% <yellow>from playing ranked matches. Reason: <red>%reason%"
BANNED-FROM-RANKED-PLAYER: "<red>You have been banned from playing ranked matches. Reason: <red>%reason%"
NO-REASON: "<red>NULL"
UNBAN:
PLAYER-NOT-BANNED: "<red>%target% is not banned from playing ranked."
UNBANNED-FROM-RANKED: "<yellow>You have unbanned <red>%target% <yellow>from playing ranked matches."
UNBANNED-FROM-RANKED-PLAYER: "<yellow>You have been unbanned from playing ranked matches."
HELP:
ADMIN:
- "<red><st>------------------------------------------------"
- " <red> ยป /%label% lobby <gray>- <white>Teleport to lobby."
- " <red> ยป /%label% lobby set <gray>- <white>Set lobby location."
- " <red> ยป /%label% lobby load <gray>- <white>Load lobby inventory."
- " <red> ยป /%label% arenas <gray>- <white>Teleport to arenas world."
- " <red> ยป /%label% rename <gray>- <white>Rename the item in your hand."
- " <red> ยป /%label% info <player> <gray>- <white>View player's info."
- " <red> ยป /%label% goldenhead <amount> - Get some golden heads."
- " <red> ยป /%label% reset <player> <gray>- <white>Fully reset a player." # Console
- " <red> ยป /%label% elo <gray>- <white>Manage the elo of the player." # Console
- " <red> ยป /%label% ranked <gray>- <white>Manage the ranked daily limit of the player." # Console
- " <red> ยป /%label% unranked <gray>- <white>Manage the unranked daily limit of the player." # Console
- " <red> ยป /%label% exp <gray>- <white>Manage the experience of the player." # Console
- " <red> ยป /%label% nametag <gray>- <white>Manage the nametag of the player." # Console
- "<red><st>------------------------------------------------"
config.yml (both 1.8.8 and 1.20.4)
ADMIN-SETTINGS:
OP-BYPASS-EXP-CHANGE: true # If true, commands cannot change op players' experience.
#
# Division settings
DIVISIONS:
ENABLED: true
NEW-DIVISION-MESSAGE: true
MIN-DIVISION-FOR-RANKED: SILVER2 # Have to give the config name, not the full name
#
# Leaderboard settings
LEADERBOARD:
HOLOGRAM:
DYNAMIC-UPDATE: 10 # Sec. This type of hologram is switching between ladders.
STATIC-UPDATE: 30 # Sec. This type of hologram is always show one ladder or global elo stats.
FORMAT: # Also placeholders: %%division%% and %%division_short%%
NULL-LINE: "&6%number%. &cNULL"
NOTHING-TO-DISPLAY: "&cThere is nothing to display."
GLOBAL-ELO:
TITLE-LINE-SPACING: 0.5 # The first line is always the title line, so it has more space under it.
LINE-SPACING: 0.3
FORMAT: "&6%number%. %division% | %player%&8: &e%globalElo%"
LINES:
- "&6Global Elo Top"
- "%top%"
GLOBAL-WIN:
TITLE-LINE-SPACING: 0.5 # The first line is always the title line, so it has more space under it.
LINE-SPACING: 0.3
FORMAT: "&6%number%. %division% | %player%&8: &e%globalWin%"
LINES:
- "&6Global Top Wins"
- "%top%"
LADDER-ELO:
TITLE-LINE-SPACING: 0.5 # The first line is always the title line, so it has more space under it.
LINE-SPACING: 0.3
FORMAT: "&6%number%. %division% | %player%&8: &e%elo%"
LINES:
- "%ladder% &6Elo Top"
- "%top%"
LADDER-WIN:
TITLE-LINE-SPACING: 0.5 # The first line is always the title line, so it has more space under it.
LINE-SPACING: 0.3
FORMAT: "&6%number%. &8[%group%&8] &e%player%&8: &e%win%"
LINES:
- "%ladder% &6Top Wins"
- "%top%"
SETUP-HOLO:
TITLE: "&cThis hologram must be set."
LINE: "&6Hologram Name: &e%name%"
#
# Player Group settings
#
# Permission: zonepractice.group.%name_in_lower_case% for example: zonepractice.group.premium
# Op's get the rank with the highest weight possible.
GROUPS:
DEFAULT:
NAME: "&7Default"
WEIGHT: 0
UNRANKED-PER-DAY: 20
RANKED-PER-DAY: 10
EVENT-START-PER-DAY: 0
LOBBY-NAMETAG:
PREFIX: "%division_short% &8| &7"
SUFFIX: ""
SORT-PRIORITY: 0
CHAT-FORMAT: "%%division%% &8| &7%%player%%: &f%%message%%" # You can delete this line in groups, they just get the default server-chat format.
PREMIUM:
NAME: "&cPremium"
WEIGHT: 1
UNRANKED-PER-DAY: 50
RANKED-PER-DAY: 30
EVENT-START-PER-DAY: 1
LOBBY-NAMETAG:
PREFIX: "%division_short% &8| &7"
SUFFIX: " &8[&cPremium&8]"
SORT-PRIORITY: 1
CHAT-FORMAT: "%%division%% &8| &8[&cPremium&8] &7%%player%%: &f%%message%%"
SUPREME:
NAME: "&6Supreme"
WEIGHT: 2
UNRANKED-PER-DAY: 100
RANKED-PER-DAY: 50
EVENT-START-PER-DAY: 2
LOBBY-NAMETAG:
PREFIX: "%division_short% &8| &7"
SUFFIX: " &8[&6Supreme&8]"
SORT-PRIORITY: 2
CHAT-FORMAT: "%%division%% &8| &8[&6Supreme&8] &7%%player%%: &f%%message%%"
STAFF:
NAME: "&aStaff"
WEIGHT: 3
UNRANKED-PER-DAY: 0
RANKED-PER-DAY: 0
EVENT-START-PER-DAY: 3
LOBBY-NAMETAG:
PREFIX: "&8[&aStaff&8] &7"
SUFFIX: ""
SORT-PRIORITY: 3
CHAT-FORMAT: "%%division%% &8| &8[&aStaff&8] &7%%player%%: &f%%message%%"
ADMIN:
NAME: "&dAdmin"
WEIGHT: 4
UNRANKED-PER-DAY: 500
RANKED-PER-DAY: 100
EVENT-START-PER-DAY: 100
LOBBY-NAMETAG:
PREFIX: "&8[&dAdmin&8] &7"
SUFFIX: ""
SORT-PRIORITY: 4
CHAT-FORMAT: "%%division%% &8| &8[&dAdmin&8] &7 &7%%player%%: &f%%message%%"
guis.yml (both 1.8.8 and 1.20.4)
GUIS:
SETUP:
SERVER:
SERVER-MANAGER:
ICONS:
INFORMATIONS:
LORE:
- "&8&m------------------------"
- "&7Online players: &e%onlinePlayers%"
- "&7Online staff: &e%onlineStaffs%"
- ""
- "&7Required unranked for ranked matches: &e%requiredDivision%"
- ""
- "&7Lobby status: %lobbyStatus%"
- ""
- "&7Enabled arenas: &e%enabledArena%"
- "&7Enabled ladders: &e%enabledLadder%"
- "&7Enabled events: &e%enabledEvents%"
- "&8&m------------------------"
PLAYER-INFORMATION:
MAIN-PAGE:
ICONS:
BASIC-INFO:
LORE:
- "&8&m------------------------"
- "&eName: &7%player%"
- "&eUUID: &7%uuid%"
- ""
- "&eFirst Played: &7%first_played%"
- "&eLast Joined: &7%last_played%"
- ""
- "&eUnranked Left: &7%unranked_left%"
- "&eRanked Left: &7%ranked_left%"
- ""
- "&eDivision: &7%division_fullName%"
- "&8&m------------------------"
LADDER-STATS:
ICONS:
LADDER:
RANKED-LADDER-STATS:
LORE:
- "&8&m------------------------"
- "&eUnranked Wins: &f%unranked_wins%"
- "&eUnranked Losses: &f%unranked_losses%"
- "&eUnranked Custom Kits: &f%unranked_custom_kits%"
- ""
- "&eRanked Wins: &f%ranked_wins%"
- "&eRanked Losses: &f%ranked_losses%"
- "&eRanked Custom Kits: &f%ranked_custom_kits%"
- ""
- "&eELO: &f%elo%"
- "&eDivision: &f%division%"
- "&8&m------------------------"
- "&cClick here &7to reset the ladder stats."
- "&8&m------------------------"
STATISTICS:
SELECTOR:
ICONS:
VIEW-DIVISIONS:
HAS-NEXT:
NAME: "&cDivisions"
MATERIAL: BOOK
LORE:
- ""
- " &cโ &fCurrent Division: %division_fullName%"
- " &cโ &fExperience: &c%exp%"
- " &cโ &fWins: &c%wins%"
- ""
- " &cโ &fNext Division: %nextDivision_fullName%"
- " &cโ &fProgress: &a%progress_bar% &f(%progress_percent%%)"
- ""
- "&aLeft Click &7to view all division."
NO-NEXT:
NAME: "&cDivisions"
MATERIAL: BOOK
LORE:
- ""
- " &cโ &fYour Division: %division_fullName%"
- " &cโ &fExperience: &c%exp%"
- " &cโ &fWins: &c%wins%"
- ""
- "&eYou have reached the last division."
DIVISION:
TITLE: "&8Division"
ICONS:
BACK-TO:
NAME: "&cBack to"
MATERIAL: ARROW
FILLER-ITEM:
MATERIAL: STAINED_GLASS_PANE
DAMAGE: 15
PAST-DIVISION:
NAME: "%fullName% &c(Past)"
LORE:
- ""
- " %color%โ &fProgress: &a%progress_bar% &f(%progress_percent%%)"
- ""
- " &cโ &fYou have passed this division."
CURRENT-DIVISION:
NAME: "%fullName% &a(Current)"
LORE:
- ""
- " %color%โ &fProgress: &a%progress_bar% &f(%progress_percent%%)"
- ""
- " &cโ &fThis is your current division."
NEXT-DIVISION:
NAME: "%fullName%"
LORE:
- ""
- " %color%โ &fWins: %color%%current_wins%/%required_wins% &f(%win_progress_percent%%)"
- " %color%โ &fExperience: %color%%current_exp%/%required_exp% &f(%exp_progress_percent%%)"
- " %color%โ &fProgress: &a%progress_bar% &f(%progress_percent%%)"
- ""
3.5.0-SNAPSHOT
language.yml
MATCH:
PARTY-FFA:
MATCH-END:
LEFT-PLAYER-FORMAT: "<hover:show_text:'<yellow>%player% <red>has left the game before it ended.'><red>%player%</hover><gray>"
SEPARATOR-FORMAT: "<gray>, "
GENERAL-CHAT:
SERVER-CHAT: "%division% <dark_gray>| <reset><gray>%%player%%: <white>%%message%%" # Group chat overwrites this.
PARTY-CHAT: "<dark_gray>[<dark_aqua><bold>Party<dark_gray>] <reset><aqua>%%player%%<white>: <gray>%%message%%"
STAFF-CHAT: "<dark_gray>[<yellow>StaffChat<dark_gray>] <reset><gray>%%player%%: <white>%%message%%"
3.6.0-SNAPSHOT
language.yml
COMMAND:
ARENA:
ARGUMENTS:
FFA-POSITIONS:
COMMAND-HELP:
- "<red>/%label% set ffapos <arena> add - Add a FFA spawn position."
- "<red>/%label% set ffapos <arena> reset - Reset all the FFA spawn positions."
ARENA-NOT-EXISTS: "<red>%arena% arena doesn't exists."
CANT-EDIT: "<red>You can't edit a enabled arena."
CANT-EDIT2: "<red>You can't edit arenas that have copies. (%arena%)"
NO-REGION: "<red>You must set the two corners of the arena first."
POS-OUTSIDE-REGION: "<red>The position must be inside the arena cube."
MAX-18: "<red>You can't have more than 18 FFA spawn positions in an arena."
SET-FFAPOS: "<yellow>You added the FFA spawn position for the arena <gold>%arena%<yellow>. It has now <red>%posCount% <yellow>positions."
RESET-FFAPOS: "<yellow>You reset all the FFA spawn positions for the arena <gold>%arena%<yellow>."
COMMAND:
ARENA:
ARGUMENTS:
HELP:
SET-COMMAND:
- "<red><st>------------------------------------------"
- " <red>ยป <click:suggest_command:'/%label% set icon '><hover:show_text:'<gray>Set the icon.'>/%label% set icon <arena>"
- " <red>ยป <click:suggest_command:'/%label% set corner '><hover:show_text:'<gray>Set the two corners.'>/%label% set corner <arena> <1/2>"
- " <red>ยป <click:suggest_command:'/%label% set pos '><hover:show_text:'<gray>Set the teleport positions.'>/%label% set pos <arena> <1/2>"
- " <red>ยป <click:suggest_command:'/%label% set ffapos '><hover:show_text:'<gray>Set the ffa positions.'>/%label% set ffapos <arena>"
- " <red>ยป <click:suggest_command:'/%label% set bed '><hover:show_text:'<gray>Set the beds of a bedwars arena.'>/%label% set bed <arena> <1/2>"
- " <red>ยป <click:suggest_command:'/%label% set buildmax '><hover:show_text:'<gray>Set the maximum build height.'>/%label% set buildmax <arena>"
- " <red>ยป <click:suggest_command:'/%label% set deadzone '><hover:show_text:'<gray>Set the deadzone Y level.'>/%label% set deadzone <arena>"
- " <red>ยป <click:suggest_command:'/%label% set sidebuildlimit '><hover:show_text:'<gray>Set the side building limit.'>/%label% set sidebuildlimit <arena>"
- "<red><st>------------------------------------------"
3.7.0-SNAPSHOT
config.yml (both 1.8.8 and 1.20.4)
#
# Queue settings
QUEUE:
UNRANKED:
MAX-QUEUE-TIME: 300 # In sec.
DIVISION-SEARCH:
ENABLED: true
SETTINGS:
SEARCH-IN-OWN-DIVISIONS: 20 # In sec.
EXTEND-DIVISION-SEARCH: 10 # In sec.
RANKED:
MAX-QUEUE-TIME: 300 # In sec.
DEFAULT-ELO: 1000
ELO-RANGE-TIME: 5 # Sec
ELO-RANGE-INCREASE: 20 # Range
ELO-CHANGE: 5-12 # Players receive a random elo between these two numbers.
MAX-PING: 300 # Maximum ping a player can join a ranked queue.
language.yml
QUEUES:
UNRANKED:
SEARCHING-OWN-DIVISION: "<yellow>Currently searching in %division_fullName%<yellow>."
SEARCHING-IN-RANGE: "<yellow>Currently searching between %from_fullName% <yellow>and %to_fullName%<yellow>."
Please reset the divisions.yml if you are using version 1.8.8.
3.7.3-SNAPSHOT
language.yml
COMMAND:
QUEUES:
UNRANKED:
NO-UNRANKED-LEFT: "<red>You have already played all your allowed unranked matches."
LADDER-NOT-FOUND: "<red>Ladder %ladder% not found."
RANKED:
NO-RANKED-LEFT: "<red>You have already played all your allowed ranked matches."
LADDER-NOT-FOUND: "<red>Ladder %ladder% not found."
DIVISION-REQUIREMENT: "<red>Your division has to be at least %division_fullName% <red>to play ranked matches."
3.7.6-SNAPSHOT
language.yml
DUEL-ROUND-SELECTOR:
LADDER-NOT-AVAILABLE: "<red>This ladder is not available anymore."
LADDER-FROZEN: "<red>This ladder is frozen, so you cannot start a new game with it."
ARENA-NOT-AVAILABLE: "<red>The arena you selected is disabled or frozen. Continuing with random arena."
ENEMY-OFFLINE: "<red>Enemy player is offline."
PARTY-NOT-ENOUGH-PLAYERS: "<red>The party needs at least two players to be able to start a game."
PARTY-RANDOM-ERROR: "<red>There was an error happened contact discord."
ENEMY-PARTY-OFFLINE: "<red>Enemy party not available."
config.yml
MATCH-SETTINGS:
DUEL:
INVITATION-EXPIRY: 60 # After the seconds, the duel request will expire.
ROUND-SELECTOR:
MAX: 10
MIN: 1 # Can't be lower than 1.
guis.yml
GUIS:
KIT-EDITOR:
DUEL-ROUND-SELECTOR:
TITLE: "&8Select the amount of rounds"
ICONS:
BACK-TO:
NAME: "&cBack to"
MATERIAL: ARROW
ROUND-SELECTOR:
NAME: "&7Rounds: &6%rounds%"
MATERIAL: DIRT # !!! FIREWORK_CHARGE(1.8.8)/FIREWORK_STAR(1.20.4)
LORE:
- ""
- "&7The first player/team to reach"
- "&7the, winning rounds wins."
- ""
- "&7Recommended: &e%recommended_rounds% rounds&7."
- ""
- "&a&lLEFT-CLICK &ato reduce the rounds."
- "&b&lRIGHT-CLICK &bto increase the rounds."
SHOW-ARENA:
NAME: "&eSelected Arena: %arena%"
MATERIAL: DIRT # In case the arena dont have an icon
LORE:
- ""
- "&7You've selected this arena for the match."
SHOW-LADDER:
NAME: "&eSelected Ladder: %ladder%"
MATERIAL: DIRT # In case the ladder dont have an icon
LORE:
- ""
- "&7You've selected this ladder for the match."
START-MATCH:
NAME: "&aStart Match"
MATERIAL: EMERALD
LORE:
- ""
- "&7Click here to start the match."
- "&7The match will start with the selected"
- "&7arena and ladder."
3.7.7-SNAPSHOT
language.yml
ARENA:
ACTION-BAR-MSG: "<yellow>Generating copy for <gold>%arena%<yellow>. Progress: <green>%progress_bar% <reset><white>(%progress_percent%%)"
3.7.8-SNAPSHOT
config.yml
QUEUE:
UNRANKED:
MAX-QUEUE-TIME: 300 # In sec.
DIVISION-SEARCH:
ENABLED: true
SETTINGS:
SEARCH-IN-OWN-DIVISIONS: 20 # In sec.
EXTEND-DIVISION-SEARCH: 10 # In sec.
SELECTOR-GUI:
FIRST-CATEGORY:
SIZE: 4
GO-TO-SECOND-CATEGORY-SLOT: 35
LADDERS:
BATTLERUSH: 10
BEDWARS: 11
BOXING: 12
BRIDGES: 14
FIREBALL: 15
GAPPLE: 16
NODEBUFF: 20
COMBO: 21
SUMO: 22
BUILDUHC: 23
PEARLFIGHT: 24
SECOND-CATEGORY:
ENABLED: true
BACK-TO-FIRST-CATEGORY-SLOT: 35
SIZE: 4
LADDERS:
ARCHER: 10
AXE: 11
DEBUFF: 12
SG: 14
SKYWARS: 15
SOUP: 16
SPLEEF: 20
VANILLA: 24
RANKED:
MAX-QUEUE-TIME: 300 # In sec.
DEFAULT-ELO: 1000
ELO-RANGE-TIME: 5 # Sec
ELO-RANGE-INCREASE: 20 # Range
ELO-CHANGE: 5-12 # Players receive a random elo between these two numbers.
MAX-PING: 300 # Maximum ping a player can join a ranked queue.
SELECTOR-GUI:
FIRST-CATEGORY:
SIZE: 4
GO-TO-SECOND-CATEGORY-SLOT: 35
LADDERS:
BATTLERUSH: 10
BEDWARS: 11
BOXING: 12
BRIDGES: 14
FIREBALL: 15
GAPPLE: 16
NODEBUFF: 20
COMBO: 21
SUMO: 22
BUILDUHC: 23
PEARLFIGHT: 24
SECOND-CATEGORY:
ENABLED: true
BACK-TO-FIRST-CATEGORY-SLOT: 18
SIZE: 3
LADDERS:
DEBUFF: 11
SG: 12
SKYWARS: 13
SOUP: 14
SPLEEF: 15
guis.yml
GUIS:
UNRANKED-GUI:
FIRST-CATEGORY:
TITLE: "&9&lJoin %weight_class% Queue"
ICONS:
LADDER:
NAME: "%ladder%"
LORE:
- ""
- " &fIn Queue: &b%in_queue%"
- " &fIn Fights: &b%in_fight%"
- ""
- "&aClick here to select %weight_class% %ladder%&a."
FILLER-ITEM:
MATERIAL: DIRT
# MATERIAL: BLACK_STAINED_GLASS_PANE # In 1.20.4
# MATERIAL: STAINED_GLASS_PANE In 1.8.8
# DAMAGE: 15 In 1.8.8
GO-TO-SECOND-CATEGORY:
NAME: "&9&lNext Page"
MATERIAL: ARROW
SECOND-CATEGORY:
TITLE: "&9&lJoin %weight_class% Queue"
ICONS:
LADDER:
NAME: "%ladder%"
LORE:
- ""
- " &fIn Queue: &b%in_queue%"
- " &fIn Fights: &b%in_fight%"
- ""
- "&aClick here to select %weight_class% %ladder%&a."
FILLER-ITEM:
MATERIAL: DIRT
# MATERIAL: BLACK_STAINED_GLASS_PANE # In 1.20.4
# MATERIAL: STAINED_GLASS_PANE In 1.8.8
# DAMAGE: 15 In 1.8.8
GO-BACK-TO-FIRST-CATEGORY:
NAME: "&9&lPrevious Page"
MATERIAL: ARROW
ICONS:
FROZEN-LADDER-ITEM: # You can set different material and damage for this item.
NAME: "%ladder%"
LORE:
- ""
- "&eThis ladder is &bfrozen&e."
DISABLED-LADDER-ITEM: # You can set different material and damage for this item.
NAME: "%ladder%"
LORE:
- ""
- "&eThis ladder is &cdisabled&e."
RANKED-GUI:
FIRST-CATEGORY:
TITLE: "&4&lJoin %weight_class% Queue"
ICONS:
LADDER:
NAME: "%ladder%"
LORE:
- ""
- " &fIn Queue: &b%in_queue%"
- " &fIn Fights: &b%in_fight%"
- ""
- "&aClick here to select %weight_class% %ladder%&a."
FILLER-ITEM:
MATERIAL: DIRT
# MATERIAL: BLACK_STAINED_GLASS_PANE # In 1.20.4
# MATERIAL: STAINED_GLASS_PANE In 1.8.8
# DAMAGE: 15 In 1.8.8
GO-TO-SECOND-CATEGORY:
NAME: "&9&lNext Page"
MATERIAL: ARROW
SECOND-CATEGORY:
TITLE: "&4&lJoin %weight_class% Queue"
ICONS:
LADDER:
NAME: "%ladder%"
LORE:
- ""
- " &fIn Queue: &b%in_queue%"
- " &fIn Fights: &b%in_fight%"
- ""
- "&aClick here to select %weight_class% %ladder%&a."
FILLER-ITEM:
MATERIAL: DIRT
# MATERIAL: BLACK_STAINED_GLASS_PANE # In 1.20.4
# MATERIAL: STAINED_GLASS_PANE In 1.8.8
# DAMAGE: 15 In 1.8.8
GO-BACK-TO-FIRST-CATEGORY:
NAME: "&9&lPrevious Page"
MATERIAL: ARROW
ICONS:
FROZEN-LADDER-ITEM: # You can set different material and damage for this item.
NAME: "%ladder%"
LORE:
- ""
- "&eThis ladder is &bfrozen&e."
DISABLED-LADDER-ITEM: # You can set different material and damage for this item.
NAME: "%ladder%"
LORE:
- ""
- "&eThis ladder is &cdisabled&e."
3.7.10-SNAPSHOT
config.yml
MATCH-SETTINGS:
FIREBALL-FIGHT:
EXPLOSION:
TNT:
HORIZONTAL: 1.9
VERTICAL: 2.1
FIREBALL:
HORIZONTAL: 1.9
VERTICAL: 2.1
4.0.0-SNAPSHOT
config.yml
MATCH-SETTINGS:
TEAMS:
FFA:
COLOR: "&e"
#
# FFA settings
FFA:
ROLLBACK:
SECONDS: 300 # After the seconds, the arena will be reseted back to its original state (only on build arenas).
DISPLAY-ARROW-HIT-HEALTH: true # If true, the player will see the health of the player they hit.
ENDER-PEARL-EXP-BAR: true # If true, the ender pearl cooldown will be displayed on the exp bar.
PLAYER:
JOIN-TELEPORT-LOBBY: true # If true, the player will be teleported to the lobby when they join the server.
language.yml
FFA:
LADDER-DISABLED-REMOVED: "<red>The ladder you were in has been disabled."
ALL-LADDERS-DISABLED: "<red>All ladders have been disabled. You have been removed from the FFA."
FFA-CLOSED: "<red>FFA has been closed."
COMMAND:
JOIN:
HELP: "<red>/ffa join <arena>"
ARENA-NOT-FOUND: "<red>Couldn't find the arena you specified."
ARENA-CLOSED: "<red>The arena you specified is closed."
CANT-JOIN-FFA: "<red>You can't join the FFA right now."
SPECTATE:
HELP: "<red>/ffa spectate <arena>"
ARENA-NOT-FOUND: "<red>Couldn't find the arena you specified."
ARENA-CLOSED: "<red>The arena you specified is closed."
CANT-JOIN-FFA: "<red>You can't spectate the FFA right now."
LEAVE:
NOT-IN-FFA: "<red>You are not in a FFA."
HELP:
- "<gray><st>----------------------------------------"
- "<dark_aqua><bold>FFA Commands"
- ""
- " <yellow>ยป <white>/%label% join <arena> <gray>- <white>Join the FFA."
- " <yellow>ยป <white>/%label% leave <gray>- <white>Leave the FFA."
- " <yellow>ยป <white>/%label% spectate <arena> <gray>- <white>Spectate FFA."
- " <yellow>ยป <white>/%label% list <gray>- <white>List all available arenas."
- "<gray><st>----------------------------------------"
LIST:
FORMAT: "<yellow>%arena% <gray>- <yellow>%players% <gray>players."
EMPTY: "<red>There are no available arenas."
LIST:
- "<gray><st>----------------------------------------"
- "<dark_aqua><bold>Available Arenas"
- ""
- "<yellow>%arenas%"
- "<gray><st>----------------------------------------"
GAME:
PLAYER-JOIN: "<gold>%player% <yellow>joined the FFA."
PLAYER-LEAVE: "<gold>%player% <yellow>left the FFA."
COOLDOWN:
ENDER-PEARL: "<red>You cannot use this for another <yellow>%seconds% <red>%secondName%."
GOLDEN-APPLE: "<red>You cannot eat another <gold>golden apple<red> for another <yellow>%seconds% <red>%secondName%."
ARROW-HIT-PLAYER: "<red>%player% is now at %health% โฅ"
CANT-BUILD-OVER-LIMIT: "<red>You can't build there."
CANT-BUILD-OUTSIDE-ARENA: "<red>You can't build outside the arena."
CANT-CRAFT: "<red>You can't craft in non build FFA."
SPECTATE-START: "<gold>%player% <yellow>started spectating the match."
FIGHT:
DEATH-MESSAGES:
VOID: "<red>%player% <yellow>fell into the void."
WATER: "<red>%player% <yellow>drowned."
LAVA: "<red>%player% <yellow>burned in lava."
FIRE: "<red>%player% <yellow>burned to death."
FALL: "<red>%player% <yellow>fell to their death."
EXPLOSION: "<red>%player% <yellow>blew up."
PLAYER: "<red>%player% <yellow>was killed by <gold>%killer%<yellow>."
PROJECTILE: "<red>%player% <yellow>was shot by <gold>%killer%<yellow>."
SUMO-FALL: "<red>%player% <yellow>fell out of the sumo circle."
SPLEEF-FALL: "<red>%player% <yellow>fell out of the spleef arena."
OWN-PORTAL-JUMP: "<red>%player% <yellow>jumped into their own portal and died."
DEFAULT: "<red>%player% <yellow>died."
COMMAND:
STAFF:
ARGUMENTS:
STOP:
SPECTATE:
PLAYER: "<yellow>You removed <red>%target% <yellow> as spectator."
TARGET: "<yellow>You've got removed from spectating by <red>%player%<yellow>."
SPECTATE:
MATCH:
ONLY-ONE-TO-SPECTATE: "<red>There are no more matches to spectate."
guis.yml
GUIS:
FFA:
LADDER-SELECTOR:
TITLE: "&8Select a &6ladder &8to join"
ICONS:
LADDER:
NAME: "%ladder%"
LORE:
- ""
- "&aClick here to select %ladder%&a."
FILLER:
MATERIAL: ORANGE_STAINED_GLASS_PANE
GUIS:
SETUP:
FFA-ARENA:
MAIN:
TITLE: "&9%arenaName% &8- Arena"
ICONS:
GO-BACK:
NAME: "&cGo Back"
MATERIAL: ARROW
DELETE:
NAME: "&cDelete Arena"
MATERIAL: RED_DYE
ARENA-NAME:
NAME: "&6%arenaDisplayName%"
MATERIAL: BEDROCK
LORE:
- ""
- "&eArena Type: &b%arenaType%"
- ""
- "&e&lLeft-Click here &7to get detailed information."
- "&6&lRight-Click here &7to teleport to the arena."
- ""
- "&7You can set the arenas icon by using the"
- "&7&l/arena set icon %arenaName% &7command."
- ""
- "&c&lNote: &7You have to hold the item in your hand"
- "&7and name it first with the &7&l/rename &7command."
STATUS:
ENABLED:
NAME: "&7Status: &aEnabled"
MATERIAL: LIME_STAINED_GLASS_PANE
LORE:
- ""
- "&e&lClick here &7to &cdisable &7the arena."
- ""
- "&c&lNote: &7This will remove all the"
- "&7players from the arena."
DISABLED:
NAME: "&7Status: &cDisabled"
MATERIAL: RED_STAINED_GLASS_PANE
LORE:
- ""
- "&e&lClick here &7to &aenable &7the arena."
- ""
- "&c&lNote: &7The arena has to meet some"
- "&7requirements to be enable:"
- " &8ยป &eMark all the corners."
- " &8ยป &eAdd spawn positions."
- " &8ยป &eSet an icon."
BUILD:
ENABLED:
NAME: "&7Build: &aEnabled"
MATERIAL: IRON_PICKAXE
LORE:
- ""
- "&e&lClick here &7to &cdisable &7the"
- "&2building &7in the arena."
- ""
- "&c&lNote: &7This will remove all the"
- "&7assigned ladders from the arena."
DISABLED:
NAME: "&7Build: &cDisabled"
MATERIAL: RED_STAINED_GLASS_PANE
LORE:
- ""
- "&e&lClick here &7to &aenable &7the"
- "&2building &7in the arena."
- ""
- "&c&lNote: &7This will remove all the"
- "&7assigned ladders from the arena."
LOCATION:
NAME: "&5Locations"
MATERIAL: COMPASS
LORE:
- ""
- "&d&lClick here &7to get a corner marker item."
- ""
- "&dAfter &7you marked the corners, you can add"
- "&7the &dplayer spawn positions &7by using the"
- "&7&l/arena set ffapos %arenaName% add &7command."
- ""
- "&5&lCurrently Marked:"
- " &5ยป &dCorner 1: &7%corner1%"
- " &5ยป &dCorner 2: &7%corner2%"
- ""
- " &5ยป &dSpawn Positions: &7%ffa_pos_num%"
LADDER:
NAME: "&cLadder Types"
MATERIAL: GOLDEN_SWORD
LORE:
- ""
- "&e&lClick here &7to open the ladder assign gui."
- ""
- "&c&lNote: &7You can only assign basic or build"
- "&7ladders to your FFA arena depending on the arenas"
- "&7build setting."
- ""
- "&c&lNote: &7You have to assign at least"
- "&7one ladder before enabling."
OPEN-STATUS:
OPEN:
NAME: "&7The &eFFA &7is currently &aopen"
MATERIAL: LIME_STAINED_GLASS_PANE
LORE:
- ""
- "&7This means that players can join"
- "&7and play in the arena."
- ""
- "&e&lClick here &7to &cCLOSE &7the arena."
- ""
- "&c&lNote: &7This will remove all the"
- "&7players from the arena."
CLOSE:
NAME: "&7The &eFFA &7is currently &cclosed"
MATERIAL: RED_STAINED_GLASS_PANE
LORE:
- ""
- "&e&lClick here &7to &aOPEN &7the arena."
- ""
- "&c&lNote: &7The arena has to be enabled."
ARENA-LADDERS-SINGLE:
TITLE: "&4%arenaName% &8- Ladders"
ICONS:
BACK-TO:
NAME: "&cGo Back"
MATERIAL: ARROW
LADDER-ICONS:
ASSIGNED:
NAME: "&a%ladderDisplayName%"
MATERIAL: LIME_STAINED_GLASS_PANE
LORE:
- ""
- "&7This ladder is &aassigned&7 for the arena."
- ""
- "&eClick here &7to &cunassign&7."
NOT-ASSIGNED:
NAME: "&c%ladderDisplayName%"
MATERIAL: RED_STAINED_GLASS_PANE
LORE:
- ""
- "&7This ladder is &cunassigned&7 for the arena."
- ""
- "&eClick here &7to &aassign&7."
DISABLED:
NAME: "&7%ladderDisplayName%"
MATERIAL: GRAY_STAINED_GLASS_PANE
LORE:
- ""
- "&7This ladder or it's ladder type"
- "&7is currently &cdisabled&7."
GUIS:
PLAYER-INFORMATION:
MAIN-PAGE:
ICONS:
ONLINE-INFO:
GAME:
IN-FFA:
NAME: "&ePlayer is in a FFA."
MATERIAL: WATCH/CLOCK
LORE:
- "&8&m------------------------"
- "&eLeft-Click &7to start spectating the FFA."
- "&6Right-Click &7to get the player out of the FFA."
- "&8&m------------------------"
sidebar.yml
FFA:
GAME: # Other placeholders: %ping%
BUILD:
- "&7&m---------------------"
- "&6&lFFA Info"
- " &fPlayer: &e%players%"
- " &fNext Reset: &e%nextReset%"
- ""
- " &fK&7/&fD: &a%kills%&7/&c%deaths%"
- ""
- " &fLadder: &a%ladder%"
- " &fArena: &a%arena%"
- ""
- "&6play.zonepractice.com"
- "&7&m---------------------"
NON-BUILD:
- "&7&m---------------------"
- "&6&lFFA Info"
- " &fPlayer: &e%players%"
- " &fSpectators: &e%spectators%"
- ""
- " &fK&7/&fD: &a%kills%&7/&c%deaths%"
- ""
- " &fLadder: &a%ladder%"
- " &fArena: &a%arena%"
- ""
- "&6play.zonepractice.com"
- "&7&m---------------------"
SPECTATE:
BUILD:
- "&7&m---------------------"
- "&6&lFFA Info"
- " &fPlayer: &e%players%"
- " &fSpectators: &e%spectators%"
- " &fNext Reset: &e%nextReset%"
- ""
- " &fArena: &a%arena%"
- ""
- "&6play.zonepractice.com"
- "&7&m---------------------"
NON-BUILD:
- "&7&m---------------------"
- "&6&lFFA Info"
- " &fPlayer: &e%players%"
- " &fSpectators: &e%spectators%"
- ""
- " &fArena: &a%arena%"
- ""
- "&6play.zonepractice.com"
- "&7&m---------------------"
inventories.yml
SPECTATOR:
FFA:
NORMAL:
LEAVE:
SLOT: 8
ITEM:
NAME: "&cStop Spectating &7(Right-Click)"
MATERIAL: RED_DYE
EXTRA:
# EXTRA ITEMS LIKE UPPER
4.1.0-SNAPSHOT
config.yml
#
# Leaderboard settings
LEADERBOARD:
HOLOGRAM:
DYNAMIC-UPDATE: 10 # Sec. This type of hologram is switching between ladders.
STATIC-UPDATE: 30 # Sec. This type of hologram is always show one ladder or global elo stats.
FORMAT: # Also placeholders: %division%, %division_short%, %group%, %ladder_name%
NULL-LINE: "&6%number%. &cN/A"
NOTHING-TO-DISPLAY: "&cThere is nothing to display."
ELO:
TITLE-LINE-SPACING: 0.5
LINE-SPACING: 0.3
FORMAT: "&6%placement%. %division% | %player%&8: &e%score%"
LINES:
GLOBAL:
- "&6ELO Top"
- "%top%"
LADDER:
- "&6ELO Top &7- &e%ladder_displayName%"
- "%top%"
WIN:
TITLE-LINE-SPACING: 0.5
LINE-SPACING: 0.3
FORMAT: "&6%placement%. %division% | %player%&8: &e%score%"
LINES:
GLOBAL:
- "&6Win Top"
- "%top%"
LADDER:
- "&6Win Top &7- &e%ladder_displayName%"
- "%top%"
KILLS:
TITLE-LINE-SPACING: 0.5
LINE-SPACING: 0.3
FORMAT: "&6%placement%. %division% | %player%&8: &e%score%"
LINES:
GLOBAL:
- "&6Kill Top"
- "%top%"
LADDER:
- "&6Kill Top &7- &e%ladder_displayName%"
- "%top%"
DEATHS:
TITLE-LINE-SPACING: 0.5
LINE-SPACING: 0.3
FORMAT: "&6%placement%. %division% | %player%&8: &e%score%"
LINES:
GLOBAL:
- "&6Deaths Top"
- "%top%"
LADDER:
- "&6Deaths Top &7- &e%ladder_displayName%"
- "%top%"
WIN_STREAK:
TITLE-LINE-SPACING: 0.5
LINE-SPACING: 0.3
FORMAT: "&6%placement%. %division% | %player%&8: &e%score%"
LINES:
GLOBAL:
- "&6Win Streak Top"
- "%top%"
LADDER:
- "&6Win Streak Top &7- &e%ladder_displayName%"
- "%top%"
BEST_WIN_STREAK:
TITLE-LINE-SPACING: 0.5
LINE-SPACING: 0.3
FORMAT: "&6%placement%. %division% | %player%&8: &e%score%"
LINES:
GLOBAL:
- "&6Best Win Streak Top"
- "%top%"
LADDER:
- "&6Best Win Streak Top &7- &e%ladder_displayName%"
- "%top%"
LOSE_STREAK:
TITLE-LINE-SPACING: 0.5
LINE-SPACING: 0.3
FORMAT: "&6%placement%. %division% | %player%&8: &e%score%"
LINES:
GLOBAL:
- "&6Lose Streak Top"
- "%top%"
LADDER:
- "&6Lose Streak Top &7- &e%ladder_displayName%"
- "%top%"
BEST_LOSE_STREAK:
TITLE-LINE-SPACING: 0.5
LINE-SPACING: 0.3
FORMAT: "&6%placement%. %division% | %player%&8: &e%score%"
LINES:
GLOBAL:
- "&6Best Lose Streak Top"
- "%top%"
LADDER:
- "&6Best Lose Streak Top &7- &e%ladder_displayName%"
- "%top%"
SETUP-HOLO:
TITLE: "&cThis hologram must be set."
LINE: "&6Hologram Name: &e%name%"
language.yml
COMMAND:
HOLOGRAM:
COMMAND-HELP: "<red>/%label% create <name> <type>"
INVALID-TYPE: "<red>Invalid hologram type. Available types: <yellow>global, ladder_static, ladder_dynamic"
ONLY-IN-LOBBY: "<red>You can only create holograms in the lobby."
4.1.1-SNAPSHOT
guis.yml
GUIS:
UNRANKED-GUI:
LB-FORMAT: "&e%placement%# &f%player% &7ยป &f%score%"
FIRST-CATEGORY:
ICONS:
LADDER:
LORE: # Options: %elo%, %win%, %kills%, %deaths%, %win_streak%, %best_win_streak%, %lose_streak%, %best_lose_streak%
- " &c&lยป &eUnranked"
- " &fFighting: &e%in_fight%"
- " &fQueueing: &e%in_queue%"
- ""
- "&eWinstreak Top 3"
- "%lb_win_streak_1%"
- "%lb_win_streak_2%"
- "%lb_win_streak_3%"
- ""
- "&eClick here to join the %weight_class% %ladder% &equeue."
SECOND-CATEGORY:
ICONS:
LADDER:
LORE: # Options: %elo%, %win%, %kills%, %deaths%, %win_streak%, %best_win_streak%, %lose_streak%, %best_lose_streak%
- " &c&lยป &eUnranked"
- " &fFighting: &e%in_fight%"
- " &fQueueing: &e%in_queue%"
- ""
- "&eWinstreak Top 3"
- "%lb_win_streak_1%"
- "%lb_win_streak_2%"
- "%lb_win_streak_3%"
- ""
- "&eClick here to join the %weight_class% %ladder% &equeue."
RANKED-GUI:
LB-FORMAT: "&e%placement%# &f%player% &7ยป &f%score%"
FIRST-CATEGORY:
ICONS:
LADDER:
LORE: # Options: %elo%, %win%, %kills%, %deaths%, %win_streak%, %best_win_streak%, %lose_streak%, %best_lose_streak%
- " &c&lยป &cRanked"
- " &fFighting: &e%in_fight%"
- " &fQueueing: &e%in_queue%"
- ""
- "&eElo Top 3"
- "%lb_elo_1%"
- "%lb_elo_2%"
- "%lb_elo_3%"
- ""
- "&eClick here to join the %weight_class% %ladder% &equeue."
SECOND-CATEGORY:
ICONS:
LADDER:
LORE: # Options: %elo%, %win%, %kills%, %deaths%, %win_streak%, %best_win_streak%, %lose_streak%, %best_lose_streak%
- " &c&lยป &cRanked"
- " &fFighting: &e%in_fight%"
- " &fQueueing: &e%in_queue%"
- ""
- "&eElo Top 3"
- "%lb_elo_1%"
- "%lb_elo_2%"
- "%lb_elo_3%"
- ""
- "&eClick here to join the %weight_class% %ladder% &equeue."
4.1.2-SNAPSHOT
guis.yml
GUIS:
SETUP:
LADDER:
SETTINGS:
ICONS:
MAX-DURATION:
NAME: "&7Max Duration: &6%maxDuration% sec"
MATERIAL: DIRT # WATCH/CLOCK
LORE:
- ""
- "&7The maximum time the match can last."
- ""
- "&a&lLEFT-CLICK &ato reduce the time."
- "&b&lRIGHT-CLICK &bto increase the time."
language.yml
MATCH:
MATCH-OVER-IN-30: "<yellow>Match is over in <red>30 <yellow>seconds."
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